Dead Startup Toys
deadstartuptoys.com
deadstartuptoys.com
This is a product from MSCHF which is a $100M+ startup [1]
(feels like they're getting a bit of an astroturfed free ride of prime PR on HN because folks may not realize who is behind this)
They also seem to be pulling some wool over journalists' eyes by misrepresenting their raise as hinging on one or the other of their "drops".
[0] https://www.youtube.com/watch?v=eGHxXw7Qcs8
[1] https://www.forbes.com/sites/curtissilver/2020/11/09/push-pa...
So they basically put minimal effort into research and surrounded it by a pretty site.
millions of dollars to build a homepage with some links on it that spit out JS errors is the ultimate commentary. i think it's genius.
You won't see these publications writing about similar projects on HN, because they're not called "drops" (lol) and doesn't have an edgy site. Maybe I'm just jealous of their success, I just don't think it's noteworthy at all.
[0]https://www.theverge.com/21320127/mschf-products-jesus-shoes...
It seems like they are a factory to sprinkle some clever web design and marketing to create demand for failed products, making something out of nothing. With time as an incentive. Reminds me of the early days of Groupon.
Clever.
Where do you see a $100M+ startup?
On the page linked, I see a $12.5M Series B...
I would call them a small contraversial ultra-modern art company. A caricature more so than a startup.
While the technology was lacking in many respects, it did serve a lot of children at the time, and proved the market that Chromebooks came to later dominate with a similar approach (linux-based OS with minimal resources at $100-300 price point).
It did kickstart the "netbook" form factor, which ended up replacing most OLPC use cases. So not a total failure from a technology standpoint, like Juicero and Theranos were. But it is a bit of a poster child for everything that's wrong with the MIT Media Lab.
https://www.theverge.com/2018/4/16/17233946/olpcs-100-laptop...
I'd say it kind of did (as did Netbooks as a technology for the most part as well).
It's smartphones really that won the segment that OLPC was primarily targeted at. Chromebooks became fairly big in education but primarily AFAIK in developed countries.
That's at least $150/yr for a low end product fun but uncomfortable product. After the netbook I upgraded to a Macbook Pro that was $1250, and I used it for 8 years, after which I also donated it to my sister, and she's still happily using it. That's a roughly similar $150/yr, but for a best in class product with great comfort and wide usability.
I wonder if anyone used a OLPC's for more than a year or two.
For "small," the category was replaced by Ultrabooks as people realized that it's usually better to have a thin laptop that doesn't force you to compromise on the display or keyboard size.
I remember traveling with a netbook so that I'd have a computer I could use for tickets and reservations, and even for that, the low resolution 8-10" netbook screens were painful. 12-14" Ultrabooks with >= 1080p panels are much more comfortable, and the weight is comparable.
* By the standards of the time
I really enjoyed the one I bought in college - it actually fit on those terrible fold-out desks that lecture hall seats have.
I'll bet the children in Africa etc with the OLPCs used them for several years. They can't switch to a MacBook.
if you earn $250 a month in a developing country, $1250 is like 9-month pay (* calculation may be wrong --- gotta sleep?)
Definitely not suggesting kids in Africa should just buy macbook pro's, but $100 is also a lot of upfront cost for a product that's actually not that useful and destined for the wastebin within a year or two.
I do hope I'm wrong and it brought some cool technology too some kids far removed from the big cities.
A netbook, feh, doesn’t matter if it breaks.
I know people that created books and websites on a netbook, who got though school and business meetings with them. I never seen that for a smartphone.
If you visit a community college or know someone who teaches at one, a surprisingly high percentage of students do their homework and write papers entirely on their phone. It's kind of amazing.
We do have impossibly cheap computers now that are far more accessible, that do nearly all the things normally expected of computers, and with widely available resources for programming on them - RPi, Chromebooks, etc.
The success of those devices relative to OLPC (with of course, the benefit of hindsight) seems to come down to a few major differences in the approach:
- insistence on highly-custom everything, rather than exploiting as much as possible off-the-shelf to keep costs down.
- insistence on targeting the absolute lowest-cost end of the market initially rather than starting at a higher price point and using that as a starting point for iterative cost-reduction.
The latter pitfall one still sees various hardware startups fall into with some regularity. Universal accessibility is a fantastic goal, but often the easiest way to do it is to sell something considerably more expensive first.
Still, it was a fun thing to play with. The form factor was like a durable OG iBook, and it worked well for basic tasks.
The OLPC Foundation went on to create a series of increasingly ridiculous design renders of future projects -- dual-screen laptops, tablets with solar cells on the back, ultra-thin tablets... none of these were manufactured. Most of them weren't even technologically feasible!
The OLPC project did jump-start interest in ultralight laptops, though, and probably led to the development of early netbooks like the Eee PC. So there's that.
[0]: see the Iron Law of Evaluation.
https://news.climate.columbia.edu/2010/07/01/the-playpump-wh...
I didn't need to hear Justin Kan talking stupid claiming it missed the mark because of phones in that video about the toys ignoring the timeline/history, it was years before that which is a lot considering how fast things changed
It's a pretty classic example of a CEO who was very capable at establishing business partnerships but had such a rigid view about the problem they were trying to solve. They never really proved that the 1:1 concept actually had merit, but ended up being so invested in quantity over quality.
In developing countries, the computers were too simple to teach effective computer skills. And in undeveloped countries, the laptops did nothing to address actual education problems.
Chromebooks have the benefit years of Chrome apps being developed to solve actual problems. They also give up a lot of the goofy ideas like hand crank recharging or mesh networking and etc.
http://zteo.com/posts/sunday-hacking-cuecat-delicious-librar...
I never thought it would go anywhere because who would buy hardware just for that? But I did kinda admire that they tried.
One of those 'oh man great idea ... oh no I don't think it will ever work' kinda situations.
It was very much a fun early mass consumer days of the internet kinda shot in the dark / fun to me.
I think they gave away the readers for free. I had one at one point, and I certainly wouldn't have paid a penny for it. I think they were also the basis for quite a few barcode-based hobbyist projects at the time.
In some alternate reality the world is full of expressive robots... and probably doors that sigh when you walk through them.
There's actually quite a few of these that I never knew about, aimed at old people. Not quite sure why.
https://roboticsbiz.com/top-seven-companion-and-social-robot...
https://cdn.shopify.com/s/files/1/2679/2074/files/banner-vid...
In the context of the "loneliness epidemic" there's something very Black Mirror about this phenomenon.
It was cool since you could basically ask it anything - I'd buy one of those.
Or did they?
https://techcrunch.com/2020/09/24/amazons-new-echo-show-10-f...
I just went on a very enjoyable rant about this which included the phrases, “what’s wrong with people?!” And “just create something of value!”
There's an inscription in the marble below the list of products that implores you to pay your respects to capitalism.
You know, just in case you lose the sense of thirst for some bizarre reason.
https://www.nytimes.com/2015/08/25/upshot/no-you-do-not-have...
You don't even need to drink that much in the form of glasses of water either, because you are getting it from food throughout the day too.
The definition of "for some bizarre reason"
The OLPC thing is a useful lesson in product design though. It wasn't really a product, it was a mandate about what some people thought others should do, and now instead we have netbooks, the android ecosystem, tablets, and everything else. If someone in the world wants a laptop over other immediate needs, they can get one. Juicero I think had the same problem the rest of juicer market had, which it was a niche product for a nexus of people who both had an upper middle disposable income and thought it was a good idea to convert fibre rich foods into insulin spiking sugar water. Jibo's robot without a purpose was existentially pretty accurate, but they discovered nobody wants that kind of uncanny reminder of the absurdity of their existence hanging around. I joke, but a well aimed joke can destroy a brand, and having funny people around to take those shots can be company saving.
Ha!
Dead trees feed the next generation.
The thought made me a little sad because there's a box in my closet with precisely those items emblazoned with the dead logo of my dead startup.
https://deadstartuptoys.com/_nuxt/img/cherub-animate.319d6a4...
Also, a friend of mine was lucky enough to get a Coolest cooler. It's actually well made and still works.
EDIT: I'm a dingdong: this site is actually selling scale-model replicas. Duh.
edit: Googling, I can't seem to find out - does it actually provide electric cooling? Or is it just a big high-quality insulated cooler with some electronic doodads attached?
(EDIT: oh. whoops. they're miniatures haha)
https://en.wikipedia.org/wiki/Empower_Playgrounds
https://techcrunch.com/2013/02/28/the-soccket-is-an-electric...
https://theswitch.co.uk/energy/guides/technology/energy-harv...
But I still think it was a viable business model. The Nespresso of Juices. Except Nespresso makes machines for ~150$. [1] Had Juicero been able to make one for that price (or cheaper or a wooden bio-degradable hand-crank free with the first pack of pouches) they would still be growing today and making millions in monthly revenues. Because the money is in the subscription.
[0] https://youtu.be/_Cp-BGQfpHQ
[1] https://www.amazon.com/Nespresso-Essenza-Original-Espresso-B...
I understand not all backers were so lucky, but it seems to be more a situation of the company not being able to execute on something that a lot of people actually did want (judging by the # of backers they had).
The hyper expensive cooler segment of society is one I never would have predicted / don't understand.
I looked at it based on some main criteria, like:
1. Is it durable
2. How long will it keep stuff cold?
3. What’s the warranty like?
The pelican was 2-3x the cost of alternatives (but the same as a few competitors like Yeti), but ultimately scored best on each. Based on the material it’s made from and the experience I have with their other products (particularly cases, which the cooler essentially is) I felt confident the cooler would be effectively bomb proof and last ages in harsh conditions. It has a lifetime warranty, but I don’t want to have to use those. I want something to really last.
After a few years it still looks brand new and still keeps ice a ridiculously long time.
It’s kind of funny - I put fish in it when spear fishing remotely, which seems ridiculous because I’m putting gnarly stuff in a really nice cooler. Somehow though the plastic doesn’t retain the smell, and it’s still perfectly usable for regular camping trips. Having insurance that fish I catch will stay fresh is incredible though. If I stay somewhere three nights and get my limit each day, I can bring fish/crab/etc home.
Combined with our rooftop tent it means we can camp really comfortably for a long time. It was well worth the cost so far.
Edit: I should add that I don’t work for pelican or anything, I just like my cooler and have become conditioned to justify why I bought it, haha. So many people give me shit for it, it’s programmed in now. I swear it’s worth it - if you’ll actually use it. Something 1/3 the price is fine for plenty of people’s needs too.
Like, as a car-camper I always spring for the plug-in car-powered Peltier coolers.
The coolest cooler isn’t for me either, but I guess if you’re at the beach a lot it could have been nice.
I’d prefer to bring ready-made things in my pelican and a travel speaker (though I never play music in public spaces) - I’m not a fan of do-everything devices.
It was a cute design, though.
ETA: Of course, as this is a limited-edition marketing thing, they can't actually make toys for more than a half-dozen or so models.
I found a few a while back for $100 as I wanted to harvest the motors and gearing out of them...
failure is relative
plus Negroponte got to learnt that communism doesn't work (or maybe he didn't)
As a non-deliberate grift—I guess the same math applies? Wildly overpromising and underdelivering on a picnic cooler seems somehow less morally problematic than wildly overpromising and underdelivering on an effort to improve third-world childhood education.
Of course, the counterpoint is that Silicon Valley (or MIT Media Lab) bros whose hearts are in the right place deserve plaudits for their ill-informed-but-generally-well-meaning efforts, even if those efforts waste millions of dollars that could have gone to more effective altruistic endeavors.
Which, like, yeah, that's an argument, I guess?
In the context of work with developing nations, the defense of good intentions is increasingly dismissed out of hand. Good intentions are often deeply problematic and can cause more harm than good - including capture/transfer of resources that could have been used in some other way improve conditions for people.
c.f., many NGO projects to improve stove design in less developed countries [0]
[0] https://nature.berkeley.edu/er100/readings/Crewe_1997.pdf
1. Products which failed because they were targeting their niche poorly (e.g. Juicero, OLPC)
2. Products which failed because they were outright scams (e.g. Theranos, Coolest)
However, I do think the failure of OLPC is still interesting enough to deserve a mention on this list. With OLPC in particular they were trying to be like three different things all at once and they succeeded at none of them.
- OLPC wanted to sell computers to the educational market, so they were selling lots of cheap machines to schools. This is actually not a bad business model; Google and Apple today have basically cornered that market with Chromebooks and iPads. Had OLPC succeeded, we could have had schools covered in cheap XO-1s instead. However...
- OLPC wanted to be a philanthropic mission to the third world, so they were designing the laptop with all sorts of weird features that only made sense for that market. Some of them are reasonable, like they actually intended it to be ruggedized and easy to repair. But they also had some weird features - like, it was designed around being able to mesh-network an entire village together with them. And at one point they were even going to have a handcrank on the thing so you could charge the laptop by hand if necessary. All of these features are unnecessary if you're just selling laptops to schools and they ultimately wound up getting dropped.
- OLPC also was built around it's founder's pet theories about constructionist learning. If you don't know what that means, well, then you're probably not a Hacker News user; because constructonism is how most techies learn a new system. We play around with it. The laptop was designed around a Linux-based UI called Sugar and was specifically intended to push Free Software onto the third world. The idea was that kids could learn how the computer actually worked by modifying the software onboard. It even had a view source button on the keyboard! All of that is catnip to people like us and completely useless for educators.
Ultimately they wound up delivering a very weird product that didn't actually do the thing it promised to do. That's very much in the spirit of a failed startup.
It was just a stupid idea and they underestimated the difficulty of getting them made. It cost far more than they thought and they tried to dig themselves out of that hole by selling them on Amazon and trying to use the profit to pay for the copies they owed to their Kickstarter backers. This caused all sorts of drama, but my impression that they did their best to try to deliver what they had promised.
Theranos was very different in that they were clearly lying about their capabilities, and hid the truth at all costs, up to causing serious problems for people that needed a real analysis and got a fake one.
What the world "needs", is an easy-to assemble frame that you can yourself integrate the functions you need. So if we made coolers to a standard size, with some standardized attachment point, that would be a start.
Then you could have a lightweight wheeled frame of standard dimensions and attachment points, that you could then integrate the components you need: portable power pack, BT speaker system, etc.
We have so few standardized systems for connecting things together physically. There are things like the screw mount for cameras, picatinny rails, and 19in equipment racks, for instance. But so few of the other items in our everyday lives, like BT speakers are engineered that way. They are all designed for style, and can't easily be combined.
If you had a system where everyone with nearly zero mechanical skill could attach things together, this would get us closer to the world where everyone who wanted one could have a coolest cooler. Otherwise you have people trying to stick things together with duct tape, which usually works very poorly if at all.
Also, it had the typical techie issue of "solving" a problem by trying to force more tech into it. Tech people are often like the proverbial person who only has a hammer so sees every problem as a nail.
They had to drop that feature when they realized that 1) there was no way to anchor the dynamo into the laptop chassis without making the laptop substantially larger, and 2) a child couldn't provide enough power to charge the laptop at a useful rate. They made some external dynamos, but I don't think those were widely used either (again, too slow to be useful).
> It even had a view source button on the keyboard!
And it didn't do anything. The button was baked into the hardware before the software was written. There were a couple of other nonfunctional buttons on the keyboard.
There was, at one point, even a proposal to include a disassembler in Sugar to let students reverse-engineer the (closed-source) wireless card firmware. I don't think that one ever got off the ground.
I have roughly an associates degree in education. (I don't actually have it, but I have more than enough credits.) This is a massive misrepresentation of the importance of constructionism. It's not a tech-bubble fringe theory. It's the only respected idea in pedagogics since at least 30 years. Every mainstream idea in the academic sphere about education is constructionist. Poststructuralism has had no lasting impact. C/ism is the only surviving school of thought in this field.
If they just focused on one slice of the pie, they might have been able to pull it off. For example, build an inexpensive laptop that could be shipped en masse to their target audience.
> ... and had a limited lifespan of about 8 days
Ah, so maybe semifresh then. What's the advantage of the packs then? I can buy such juice at the supermarket, no?
The advantage of the packs is that they can lock you into their ecosystem and charge you more money for the convenience of using the machine. Razor-and-blades is a common, worthwhile business model... if the razor can be made cheaply enough to give away, and the whole package actually solves a problem.
The idea was to basically be "Keurig, but for juice"; and it would have worked had they not charged SEVEN HUNDRED DOLLARS for the press.
> and the whole package actually solves a problem
The problem of having to carry one less item from the supermarket?
Soda stream is kinda the same, a machine which produce a easily available product directly in you home. But the soda cartridge doesn't expire after a week and can produce alot of fresh soda. So you save alot carrying and it's easy to always have soda since an extra cartridge takes little space. In addition it offer you a choice of how "strong" soda you want.
The only advantage of the juice packs is that they presumable ship it to your door. But it seems very strange if the packs actually are any fresher than presqueezed juice shipped in a regular container (which would've been more convenient). And from the few pictures I saw no water was added to the juice so no volume/weight is saved.
Keurig seems to be coffee capsules which arguable does solve a problem/brings convenience.
you can homebrew your own though, and use a much larger/cheaper CO2 source than what they sell at grocery stores, which I'll probably be doing soon.
It seems the initiative is still kicking since their website is still alive (albeit without an HTTPS certificate).
Sounds very much like a fallacy of relative privation to me.
They had a lot of cool tech, but all the poor integration of a bunch of unrelated open source projects and a lack of people with the ability to design something to fit their market.
The end result was a cool product that nobody wanted that didn't work awfully well. I now use my OLPC as a sunlight visible status board - and I still need to reboot it once a month because the kernel has some memory leak somewhere.
It's not kind or curious. It's just a bit boring.
https://www.kickstarter.com/projects/torquing/zano-autonomou...
https://www.kickstarter.com/projects/olo3d/olo-the-first-eve...
https://www.kickstarter.com/projects/117421627/the-peachy-pr...
https://www.kickstarter.com/projects/2106691934/blocks-the-w...
I backed the Peachy Printer and was sad to see it fail (and definitely assume that large parts of the creator's explanations were not entirely true), but a failed $600k Kickstarter is not in the same league as an eight- or nine-figure company producing something that turns out to be completely stupid.