Cavalry – 2D Animation Software for Mac and Windows
cavalry.scenegroup.co
cavalry.scenegroup.co
I went digging in the Terms and Conditions to see if there was such a thing allowed and I saw this bizarre item on the thou-shalt-not list for users:
> Disparage, tarnish, or otherwise harm, in our opinion, us and/or the Site. [0]
Is there some UK legal definition of "disparage" that I'm not aware of, or are they basically saying "don't you dare talk any smack about us or we'll ban you so hard"?
Maybe that's in everything these days and I just never noticed.
I can picture the response from them already too - "oh we would never use this clause to silence criticism of our product, that's not the intent" etc. If that's the case, then rewrite your contract so that it doesn't say you can do that - people write legal terms of use instead of ad hoc verbal agreements for a reason.
It's a shame too, because it seems like a pretty good tool otherwise.
I'm intending to use it soon for some animations to communicate some concepts better over video. The only real limitation I've come across so far is a lack of shape tweening, which would be a very nice to have.
Bonus points: their website doesn't let you copy the text from the "Terms and Conditions." It's just that text, not the rest of the page, so it's a deliberate choice. Run, run, run away.
Yeah, no thanks!
Imagine a simple, 2D version of Houdini and regular After Effects having a baby.
Except so far Cavalry inherited After Effect's read-only Flow Graph. But a real node editor is planned for the future.
By all means download and play with it. They have great mini tutorials on YouTube. Also Cavalry is good inspiration on how to do a UI for artists. They really listen to their users.
I would have downloaded it and answered this question for myself but the "make an account before downloading" step made me roll my eyes and get back to work.
It does work well enough that you can knock out a rough and then clean it up. The real strength of this will to allow you to come in and rig the drawing.
There is also a "cell animation" feature that lets you draw individual frames with onion skinning. Again, very basic, but a start.
I haven't used these features in production, so I can't really say how well they work under stress. But they've been very evocative of what might be possible as the tool develops.
[1] https://docs.cavalry.scenegroup.co/user-interface/menus/wind...