Many years ago I used to run a games service [1] (spanning q1 to q3, plus Unreal and various mods for all engines) and often had people message me occasionally about player X or Y cheating in various ways (these were the days before PunkBuster, but it happened more or less continuously).
Since we had extremely low ping when at the office (comparatively to dialup), we had a bit of fun jumping on servers to do a bit of “cleanup”. I’d play patsy under a generic handle, go to specific places in maps (around corners, etc.) I knew were impossible to track without wallhacks, and after getting fragged in impossible situations we’d all switch skins/handles and go to town on the cheater(s) like the ride of the Valkyries.
A few (ok, maybe twenty) years later, though, I got kicked out of a Quake Champions match because, well, I have a knack for railgun timings and am constantly switching weapons, so it wouldn’t be unusual for me to rail someone and then finish the job with a mid-air rocket. Which is tricky when you’re doing it with unfavorable ping (was using NVIDIA’s Mac client[2]).
Fun times. I still have ioquake on my Macs, and built a tweaked Q3A image for the RaspberryPi with OSP and our skin packs for the sheer nostalgia of it.
(Edit: Quake Champions, not Live. I only played Live a couple of times)
[1]: https://taoofmac.com/space/games/quake_iii_arena
[2]: https://taoofmac.com/space/blog/2018/09/30/1600