Battle of B-R5RB
en.wikipedia.org
en.wikipedia.org
Then, two things happened. One -- it became a job, bordering on an addiction. My corp-mates wanted my mobile number in case our station got sieged. And then, finally, two, we got scammed. Badly. Our CEO basically stole a lot of stuff, and got us all to help carrying it to Jita so he could sell our own equipment and take the cash (long story). That hurt. I knew him -- I thought -- and I just felt stupidly upset that everything we had collaboratively worked on was....gone. I think my inactive character is somewhere without a scanner in wormhole space, and boy, am I pissed.
I now stick to games with stories; games where you can just be the prophesied hero and save the expansive, virtual world you inhibit. It's a lot nicer than being reminded in your escapist, necessary down-time that people, wherever the come from and whatever they do, are people -- and that includes sometimes being an arsehole too
Jumping a fleet of thousands into a system with already thousands in waiting, seeing nothing but a black screen for 20 minutes, then finally you're back in your clone station.
Yeah, so much fun.
"Massive fleet battles" became "Massive fleets waiting either side of a gate smacktalking each other into jumping first"
I was there for the first Titan launch (and loss, ASCN v BOB) and the corp I was a member of launched the first Mothership.
Both losses were down to meta-gaming - the titan was lost because a BOB pilot had infiltrated ASCN's teamspeak server, and the mothership loss was because the pilot desync'd. We even had video proof of the pilot being "safely in another system" still receiving damage from enemy pilots that were 4 jumps away but CCP said the incident was "too important to reverse" which was bullshit, they just didn't have the capability to do so.
EVE:Online is a tale of selling meta-gaming and "You can be a cunt"-ship, with a side-game of spaceships.
"...the fight started after a single player controlling a space station in the N3/PL-controlled star system B-R5RB accidentally failed to make a scheduled in-game routine maintenance payment, which made the star system open to capture."
I've never played, so I could be completely misunderstanding, but how is this different from the countless spies and double agents in the real world? https://en.wikipedia.org/wiki/List_of_American_spies
Was what happened against some "rules"?
So yeah, it's definitely meta gaming and morally a gray area.
It's a game where preparation is basically how you avoid getting stomped on. That leads to a bunch of time spent doing things like moving ships around and messing about to fight the exact right way to set them up and arguing mercilessly about important space business
It is still extremely wild to me that one of Goonswarm's head diplomats was an actual US State Department diplomat stationed in Benghazi and died in the 2012 Benghazi attack. Rest in Peace, Vile Rat
I wouldn't trade those memories for anything, though.
Are there people making a living by earning in-game currency and exchanging it for a real-world currency?
https://iskmarket.com/en/Sell-Eve-ISK
I'm guessing not a few people are earning a living from Eve.
To those unfamiliar- EVE has the deepest player-driven economy of any game. All in-game items are crafted by players, out of materials mined by players. Money (ISK) is created in a small number of ways: NPC mission running results in ISK rewards, as does killing NPC ships among the systems, and insurance payouts. Items are destroyed when a ship is destroyed, and ISK is destroyed via trading taxes, insurance contracts, etc. CCP attempts to tweak knobs to keep the money supply at a reasonable rate so inflation doesn't get rampant, etc.
CCP (the company behind EVE) sells an in-game item called a "Pilots License Extension" (PLEX) for cash on their web site. Your EVE subscription can either be paid for in cash, or by redeeming a PLEX in-game. Like everything else in the game, a PLEX can be traded in the game. So, many people will pay cash on CCP's site to get a PLEX item for their player, and list it on the in-game market for PLEX. Eventually, a player in the game will purchase a PLEX from the in-game market with ISK they earned while playing the game, and this don't pay CCP real money to pay for their subscription.
Interesting summary from the developers: https://www.eveonline.com/news/view/the-massacre-of-m2-xfe
The Bloodbath of B-R5RB, Gaming's Most Destructive Battle Ever - https://news.ycombinator.com/item?id=8964221 - Jan 2015 (2 comments)
About $45/player. Sounds pretty reasonable to have been in attendance.