What I learned from Erlang about resiliency in systems design (2019)
mgasch.com
mgasch.com
Apache web server also crashes safely when some PHP script leaks memory, but if you have a proper VM with GC this is something of the past.
Fortunately most web systems use Java or it's copy C# at this point and that is not going to change since Erlang has a simple memory model that cannot do joint parallel tasks.
Go has no VM, WASM has no GC, rust is too slow to compile... that leaves plain C with a C++ compiler but you don't want to have that on a server because assembly seg. faults.
So on the server you have to use Java. Not EE but SE.
What do you mean?
You cannot do atomic memory sharing between threads = threads cannot work on the same task at the "same" time efficiently.
Sometimes you can also reformulate the problem, but yes not all problems fit.
I would add though that whenever you want to write orchestration around that parallel work it's much easier in erlang than the alternatives.
> Erlang has several features that remove human working time as a source of downtime:
> Hot code reloading. In an Erlang system, it is easy to compile and load a replacement module for an existing one. The BEAM emulator does the swap automatically without apparently stopping anything. There is doubtless some tiny amount of time during which this transfer happens, but it's happening automatically in computer time, rather than manually in human time. This makes it possible to do upgrades with essentially zero downtime. (You could have downtime if the replacement module has a bug which crashes the system, but that's why you test before deploying to production.)
> Supervisors. Erlang's OTP library has a supervisory framework built into it which lets you define how the system should react if a module crashes. The standard action here is to restart the failed module. Assuming the restarted module doesn't immediately crash again, the total downtime charged against your system might be a matter of milliseconds. A solid system that hardly ever crashes might indeed accumulate only a fraction of a second of total downtime over the course of years of run time.
> Processes. These correspond roughly to threads in other languages, except that they do not share state except through persistent data stores. Other than that, communication happens via message passing. Because Erlang processes are very inexpensive (far cheaper than OS threads) this encourages a loosely-coupled design, so that if a process dies, only one tiny part of the system experiences downtime. Typically, the supervisor restarts that one process, with little to no impact on the rest of the system.
> Asynchronous message passing. When one process wants to tell another something, there is a first-class operator in the Erlang language that lets it do that. The message sending process doesn't have to wait for the receiver to process the message, and it doesn't have to coordinate ownership of data sent. The asynchronous functional nature of Erlang's message-passing system takes care of all that. This helps maintain high uptimes because it reduces the effect that downtime in one part of a system can have on other parts.
> Clustering. This follows from the previous point: Erlang's message passing mechanism works transparently between machines on a network, so a sending process doesn't even have to care that the receiver is on a separate machine. This provides an easy mechanism for dividing a workload up among many machines, each of which can go down separately without harming overall system uptime.
1. https://stackoverflow.com/questions/8426897/erlangs-99-99999...
Nearly all of the devices you use employ these approaches in one form or another. A watchdog timer[2] is a pretty simple and powerful version of this. Timeouts and retries follow a somewhat similar approach, Erlang just embraces that across the whole language. It really is a fascinating approach to a different design space(latency and reliability over throughput) through the requirements a telecom stack necessitated.
"Let it rollback and retry"
The way one thinks about processes in Erlang is different than how one thinks about threads in most languages. The expected behavior when you kill a process is that it will be right back up with a known good state very quickly, and you won't have to do much about it yourself because it's handled in a supervisor far from your local process. It's subtle, but it makes a huge difference.
In most languages one expects a thrown unhandled exception to wreak havoc. But in Erlang graceful failure and restarting is the norm, not the exception. It's the expected behavior.
Moreover, the responsibility of maintaining the process tree integrity is delegated fully to specific processes. "Business intelligence" (to ape a phrase) nodes are very effectively isolated from having to care. If they don't know how to handle such a restart, you just let them crash/be killed and restarted too.
This phrase has always thrown me for a loop in the context of most web development.
Mainly because if an application were coded in a way where it's crashing chances are it's never going to get itself back into a working state.
For example if your web app throws a 500 because your code is syntactically invalid or is doing something wildly wrong it doesn't matter how many times you restart the web server or spawn another process, it's not going to work. It's going to fail until someone updates the code base to fix the human mistake.
Most modern web frameworks can also handle the case where the /oops URL throws a 500 but the home page and everything else works. One page throwing an exception doesn't bring down everything.
Now if you're talking about things like retrying a database connection at startup until either a timeout hits or the DB becomes available, that type of stuff is very useful but this is something I've seen included in a lot of web frameworks in a lot of languages. It's essentially a few line while loop that looks for a specific type of exception and then calls the connect function until it works or times out.
In general I find in Elixir you're also dealing with error handling on a per function basis because it's common practice to do the ok / error tuple pattern. This is defensive programming to ensure you have an understanding of the system you're developing, just like you would do a try / except in other languages.
For example if you were doing token based authentication you'd want your function to return ok and the data you want when it successfully verifies the token but you'd also want to handle the 2 failing cases individually, one error / message for when the token expired and another error / message for when the token was tampered with.
"Let it crash" is not about syntax errors, it's about unexpected (ie, exceptional) errors, often as the result of a user taking a completely unexpected path in a large system that was never thought of by programmers (it's probably about more than that but I'm a BEAM n00b). It's happened plenty in web dev for me where a production worker crashes and it simply requires a restart or to be reset back to a known state because the user did something unexpected.
As for tuple return in Elixir, that is simply doing it wrong if it is being used for defensive programming (and the antithesis of "let it crash"). It's meant for handling known errors and makes for a concise way of dealing with with it in the functional world—it's similar to Go's multiple returns.
e.g. compared to OO (they are both pretty clean by me)
# rails
foo.update(params)
if foo.save
do_something
else
handle_error(foo)
end
# elixir
case Repo.update(foo, foo_args) do
{:ok, updated_foo} -> do_something(updated_foo)
{:error, error} -> handle_error(error)
end
It's otherwise very common for an elixir function to return a bare value if it's expected to always work (and "let it crash" if it doesn't).> Would it be better to bring the whole server down and have the operating system restart it?
It depends entirely on how you've structured your system. Some systems attempt to not-crash, but then cause repercussions on downstream dependents by attempting to continue when they shouldn't have. In those cases, it's better to just give up and die rather than erroneously continuing.
I'm not an Erlang user, but I _think_ the ideology is more along the lines of accepting the certainty that you haven't and won't account for all failure scenarios and embrace crashing as an inevitability and working backwards. You know it will certainly crash, so become really good at recovering from a crash.
The "let it crash" is referring more towards letting the specific operation you're operating under (i.e. a single web request, a scheduled job, an async method, etc.) crash, and let the thing supervising it handle the restarting of it.
Processing a request and running in to a "let it crash" scenario doesn't mean bringing the whole thing down, it means the individual request crashes, the web server supervising it catches the crash, sets the connection to have a 500 status and returns, and life goes on as normal, the rest of the process being unaffected. In other similar scenarios the supervisor may want to restart the process after it crashes, or do something else in response.
In general the ethos of erlang(/elixir) is to let things crash but more importantly have the process supervising it expect things to crash and know what to do next to recover from the crash.
It may not be a novel idea nowadays (especially with web servers where presumably every implementation among every language will catch exceptions and send a 500 error), but it was a design principle when Erlang was being made, and it's baked in to the language and runtime in a fundamental first-class way where every Erlang/Elixir application you run is a supervised tree of processes that care about what to do when a process under it crashes.
A lot of copy paste here from Joe Armstrong's thesis:
Worker process does the job. Another process, the supervisor process, observes the worker. If an error occurs in the worker, the supervisor takes actions to correct the error.
1. There is a clean separation of issues. The processes that are supposed to do things (the workers) do not have to worry about error handling.
2. We can have special processes which are only concerned with error handling.
3. We can run the workers and supervisors on different physical machines.
4. It often turns out that the error correcting code is generic, that is, generally applicable to many applications, whereas the worker code is more often application specific. -------
1. Exceptions occur when the run-time system does not know what to do. 2. Errors occur when the programmer doesn’t know what to do.
The basic idea is: Try to perform a task. If you cannot perform the task, then try to perform a simpler task.
To each task we associate a supervisor process- the supervisor will assign a worker to try and achieve the goals implied by the task. If the worker process fails with a non-normal exit then the supervisor will assume that the task has failed and will initiate some error recovery procedure. The error recovery procedure might be to restart the worker or failing this try to do something simpler.
Thesis: https://web.archive.org/web/20041204143417/http://www.sics.s...
Basically servers/services that don’t crash don’t exist. There’ll always be bugs. So instead of trying to fix all bugs, write code that can will gracefully fail and easily recover.
Simplified example, but if part of your app is a parser, you can write functions that parse known tokens. If the input contains bad data, your parser will crash. Its supervisor will detect this and be able to restart the parser,and can pass an error back to the user.
Now, should you add on code that handles known errors more gracefully and provides more info? Absolutely, but you don't have to, and imo that enables a very pleasant programming experience
The Erlang application/service should not be crashing. A crash happens in a process in a tree of supervisors and each supervisor can have strategies to recover if its child supervisor/process fails.
Supervision in Erlang/BEAM is not just microservice infrastructure with restarts. It handles many types of failures knside the application and only if all mitigations repeatedly fail would we crash all the way up to the trunk of the tree and crash the application. If that happens the Erlang heart should be starting it back up or otherwise invoking some last-ditch mitigation. Or if you run Erlang in a container, that's when you'd have your infrastructural stuff restart it.
Supervision in Erlang is much more granular and not about restarting the entire service.
I think this gives a good view of Erlang resiliency: https://youtu.be/JvBT4XBdoUE
Not sure if that's really the lesson of Erlang as a language, but it certainly sounds like the lesson you would learn if you work for a company selling VM management software (which the author does).
I'm not a huge fan of the language, but the PHP runtime wins me by its simplicity and robustness. I work daily on a codebase that has hundreds of millions of page hits per day and 100k QPS during peak hours running on LAMP with a very few servers. We face challenges like everyone else does, but we never had outages because of the languange/runtime.
When something went bad(mostly hardware or rare edge case bug on software), it works mostly fine but randomly fails and no amount of hard coded sane checks can automate the detection. It either not crash(unusually slow or garbage result), or crash but it happens rarely enough to never go beyond the threshold of supervisor's restart strategy, so the supervisor keep restarting the unstable process rather than crash and let the parent supervisor know to remove itself from the cluster of nodes.
You could also use a variety of supervisor strategies or methods to detect what caused the crash.