Machine Learning is also genuinely making new things possible. Two Minute papers has a video here: https://www.youtube.com/watch?v=22Sojtv4gbg demonstrating a model that trains on driving footage, then adjusts video game footage to look almost indistinguishable from a real world shot (and in real time!). This is technically a video game application, but it's not hard to imagine how this could be used in a video or movie context.
The extent to which this site/software actually captures these broader trends is probably minimal, but they're definitely out there. I think we're on the edge of another huge shift, like the one where CG became more practical and down-to-earth so it could be used anywhere. A lot of the same stuff will be done, but by a couple of people rather than an army of editors.
Edit: I just spent the last 25 minutes persisting with it, I'd say their auto tools are actually worse than AE. I guess it's a consumer product, but even then... seems like you'd be spending a lot of time for little reward, for example, it's not clear to me how I might refine this mask: https://share.getcloudapp.com/rRujBABR
Edit 2: I'm gonna be a little more generous and say I think the mask itself is pretty good, it can deal with some pretty complicated situations well, but the tooling is very remedial.