Grafica Obscura – Collected Computer Graphics Hacks (1977-1996)
graficaobscura.com
graficaobscura.com
The idea of modifying a digital image so that there is a negative shadow was rather mind-blowing to me at the time.
There's also the photographic stitching software c. 1994 which was cutting edge for its day.
Another related piece of it - http://www.employees.org/~drich/SGI/SiliconSurf/grafica/inde... which has a "future" (which I don't think ever came to be).
Another piece can be found at http://sgifiles.irixnet.org/sgi/graphics/grafica/
For example, you could set up the camera in a studio to rapidly cycle through a set of flash guns, and then import the stack into Lightroom (or whatever) for this kind of additive light editing. This could then be programmed back into the flashes to create the final lighting composition.
This kind of process is regularly used in the film industry, where the same scene will be recorded with different lights turned on. Even camera motion is possible with robotic controllers. As a random example, I believe the new Blade Runner movie had the city flyover shots made this way.
My "ok, I could do this with black and white" had me thinking about Agfa Scala slide film (a black and white film) and then using red, green, and blue filter packs and print to color slide paper (cibachrome). I never found the lab that would entertain the idea (and the paper was $$) before I wasn't able to get that print done.
I did play with it in digital though...
* Burney Falls - https://shagie.smugmug.com/Nature/Tricolor-time-lapse/i-kNPx...
* Wave at Ruby Beach - https://www.deviantart.com/shagie/art/Wave-sequence-tricolor...
(late addition)
* First attempt - https://www.deviantart.com/shagie/art/RGB-Experiment-Running...
The photographer Sergey Mikhaylovich Prokudin-Gorsky used a similar process, with separate red, green, and blue exposures with colour filters.
In some of his photos you can see the same rainbow effect on moving objects like water or clouds...
edit: https://cdn.cloudflare.steamstatic.com/apps/valve/2007/SIGGR...
edit edit: https://youtu.be/1ry67uHZSS0 another fascinating use of a very similar technique
Side note on http://graficaobscura.com/ccode/index.html - interesting to see that SGI was still using "K&R style" parameters for C functions in 1994, when ANSI C had already been around for 5 years. Must have had something to do with the 80 character line lenght...
The calligrapher who drew the letterforms is still operating in Palo Alto to the present day. https://www.instagram.com/inja_ink/?hl=en
For more examples of Paul's more serious graphics work, see https://scholar.google.com/citations?hl=en&user=236LzcwAAAAJ
LOL
That's too retro even for me.
Seems very light (no pun intended) on content.
Computer graphics is all about hacks to save expensive operations.
Topics I would expect:
- Triangularization: Converting solid shapes to triangle meshes.
- Triangle rendering: Triangles + transforms -> screen-parallel irregular trapezoids -> scanline drawing.
- Painter's algorithm vs. W- vs. Z-buffering.
- Clipping.
- Scene representation.
- Quaternions.
- Bump mapping.
- Texture mapping.
- Mipmapping.
- Shading - massive topic. http://aicdg.com/oldblog/cg/2018/02/04/common-shading-algori...
Also: FreeVGA - http://web.stanford.edu/class/cs140/projects/pintos/specs/fr...