A slight discrepancy
bit-player.org
bit-player.org
As was said in the other comments, it seems to me that the distinguishing feature is the average spacing around each point, most likely caused by droplets aggregating when too close.
This is one of those things that always drives me crazy with iTunes shuffle feature with the dj thing, repeat frequency. Yes, I want random, no, I don't want songs to repeat immediately. If someone could fix this with a pseudo-quasi "random" algorithm I'd be eternally grateful.
2) The same thing happens on the surface of the table, right? Smaller droplets converge into larger ones as more rain falls and pushes them together. And there is a maximum size of dot before it turns into a lake and runs off the table. So eventually you get what tends to be a fairly even distribution of dots of a certain size.
Anyway I could be totally off-base with all of this, but let me just say this is a fascinating problem and what a curious mind to have come up with it!
1. generate a random permutation of the playlist
2. play all the way through it
3. goto 1
This does mean that for a playlist of N songs, you'll hear the same song consecutively about once every N^2 songs.1. let S = set of songs to be played
2. let N = number of songs
3. repeat until bored:
3.1. let R = set of last [N / 2] songs we played
3.2. pick a song at random from S \ R; play it
You may want to tweak step 3.2 to give higher probabilities of picking songs that haven't been played for longer.
* you might expect raindrops themselves to be quasi-random since they are formed by accumulation of humidity in small areas
* the surface tension of the drops would certainly help in accumulating nearby drops in the table mesh, but not enough by itself to combine nearby cells (which you can see with several examples in the picture)
* I suspect the filled-cells are formed by condensation along the wire mesh instead of drops falling directly into each hole, and since the condensation would be evenly distributed (the air around the table will have uniform humidity), you would expect the filled cells to be regularly distributed like this since a drop forming in a cell would use condensation required by neighbors to form drops
That's really a non-trivial insight. It makes perfect sense once you hear it, but I'm not sure any amount of thought would have lead me to it were I in the author's position.
If such reasoning doesn't occur to you right away, you might also discover this fact by considering a candidate rectangle and considering how changing it slightly changes the discrepancy. A very simple kind of change would be one in which no points enter or leave the rectangle, which leads to this observation.
1. Reorient the cells from paralellograms to squares, with integer coordinates.
2. Create lookup tables, with dots from the origin to a given (x, y).
3. Any given rectangle:
A B
C D
has a count given by the lookup tables for B and C, minus A and D.4. Then, iterate over all the rectangles.
I guess with a set this sparse, you could numerate all the useful x and y to check, and skip step 1.
Edit: I chose the bottom left as the origin, incidentally.
This is similar to the distribution of galaxies due to gravity within the observable universe: http://astronomia.net/cosmologia/cfAsurvey.gif