How iOS 15 makes apps launch faster
medium.com
medium.com
Or do you mean something else?
I don't know if bitcode could be used to recompile your app with a higher deployment target and have useful effects, but it isn't being done in practice.
No idea if it works now, but definitely a lesson in the dangers of the new and shiny.
But that’s just a theory. An Apple theory.
I think the emoji are more driving people updating the OS than any features. And developers will only update their minimum target if people leave behind that version.
Here are some things that they are doing to "softly drive" people to newer phones:
- Emoji
- iMessage features (like Memoji stickers)
- Non-resource-intensive privacy features (such as choosing individual photos for an app to access)
- Pushing app developers to newer SDKs (which makes them change code and put in more work to support older iOS versions even if they can after making use of a new API)
- Extra RAM usage for the iOS versions due to additional background tasks that cannot be disabled
There are more (as a long-time device user I regularly see examples), but I'm limiting myself to 15min on this reply.
Quit being overly antagonistic, you know this is hyperbole because you are
> someone with a device locked on iOS 10
I think the original message was poorly worded, I think they were imagining that devices that can't run iOS 15 would essentially be bricks because every app maker would build their apps in this way that only works on iOS 15 devices. Of course, this will not happen. It has long been the case that developers need to balance the advantages of using techniques enabled in newer OS versions against the advantage of supporting a wider range of OS versions.
It looks like their app requires iOS 13 which requires an iPhone 6s or newer (though it can run iOS 14 and will run iOS 15). The iPhone 6 won't run iOS 13, it had five years between its release and the release of an OS it can't run, that still seems like a respectable amount for a phone.
Apple is way better at supporting the longevity of their devices, through build quality and continued OS support, than the Android world is.
Well, the idea with iOS/macOS is "Have a recent OS+Device, we change things all the time and demand that everyone moves along in 5-6 years or so".
With Windows it's "We support 20+ years old programs just fine. If you're OK with having to deal with 8+ layers of GUI code and legacy cruft, we're your thing".
It's not like this hasn't been the case for decades, for it to be a suprise...
The iPhone 5/5c was released nine years ago. I'm just not crying for it. If your app dev isn't updating for iOS 15, you're stuck with the old version anyway. Sorry your decade-old device can't use the latest technology.
What device do you have from 2017 that even shipped with iOS 10?
That's not correct. My iPhone 6S is getting iOS 15 update too.
Windows 11 supports PCs with processors up to Intel Gen 8, wich was released in late 2017
I doubt many 2017 and 2016 models are "now bricks", though "before 2018" might also mean "2012" or so.
In any case, none of them is a "brick". Even the unreleased Monterey version, post AS reveal, still supports tons of pre-2018 models:
MacBook: Early 2016 and newer MacBook Air: Early 2015 and newer MacBook Pro: Early 2015 and newer Mac Mini: Late 2014 and newer iMac: Late 2015 and newer iMac Pro: Late 2017 Mac Pro: Late 2013 and newer
And of course Big Sur continues to work on even earlier models.
A very similar story is true for iOS devices - which is in fact a much better story than vendor Android support (which usually is 3 years max) or Windows Phone (which was discontinued altogether).
85% of all devices at already all on iOS 14
I hope not because I'm doing it anyway. Medium.com makes me barf. Which is sad because it hosts some great content.
No signup popups, fast loads.
Don't know if Facebook has a similar option for their accounts though; I've seen a similar sign-in prompt elsewhere for Facebook.