Fossil's strong resistance to changing committed history encourages a culture of not committing predictably-broken stuff, at least not to long-lived branches. This seems like an inherently good thing, to me. Every commit to long-lived development branches should pass all tests and should build on every supported platform. Fossil has tools for fixing this after the fact, but test-first development is your first line of defense for avoiding problems here.
If you're doing experimental work, you do it on a branch in Fossil, which unlike in Git is sync'd globally across all repo clones, so you can do things like check out the branch on another machine and test there before merging it down to the parent branch, presumably one of these long-lived development branches. This is useful in cross-platform development, so you catch portability problems.
(Incidentally, this merge point provides most of the benefits of Git's rebase without rewriting history and without losing the record of how you got to that merge point.)
Fossil just got a feature to avoid the need for a branch in that case: "fossil patch", which creates a Fossil repository (a specially-formatted SQLite database) with as little as one proposed commit, then gives you tools for schlepping that to another repo and integrating it temporarily so you can test on another machine before committing anything. These patch files solve all of the problems with "diff -u": preserve commit comments, file additions/deletions/renames, branches/tags, and so forth.
Fossil's shortest-path bisect algorithm can sometimes cause it to go down unstable branches, but there are ways to redirect it back to the stable branch or to skip broken commits.
Fossil is quite the antithesis of unusable and nightmarish in my experience.
This way it is even easier to find the offending commit, because changes are smaller (yes, sometimes not working at all).
You don't commit when the tests fail.
And there is a difference between entirely broken builds and not-tested ones.
depends on the repo structure
> And there is a difference between entirely broken builds and not-tested ones.
depends on your testing philosophy and process
You would still be able to commit and push to your feature branch without breaking the CI. I guess it would be possible to enforce the rules on feature branches but that would be counter productive IMO.
Frequent commits (without making sure they pass tests) allow better git blame/annotate (figuring out why given line of code was added, and having a general comment "introduce feature ABC" is not helpful, but having a message "add field to to something" is).
You can't make detailed commit messages if you have large changes.
But yeah, everything depends on the workflow one commits to.
Honestly I don’t really see why would you want to change code that breaks tests without updating them in the same commit. Updates in tests give strong signal to the PR reviewer to see that an API has changed. When fixing bugs it’s also nice to be able to reproduce it with a test case first, then fix it.