Miniflare – Local simulator for developing and testing Cloudflare Workers
github.com
github.com
Is there any support for emulating the CPU runtime limitations that Cloudflare imposes (10ms or 50ms for paid plans)?
Without low level isolate support in Node, it would be difficult to emulate CPU time limitations. Miniflare will report how long requests take, but this includes I/O time.
From their docs:
> Cloudflare will bill for Duration charges based on the higher of your wall time or CPU time, with a multiple applied to the CPU time to account for the processing power allotted to your script. We will not bill for wall time Duration charges beyond the execution limit given.
I think what this means in practice (as someone who has tried to implement similar “user workload total-resource-spend limiting” before) is that CloudFlare
1. Start a wall-clock timer, and a CPU-accounting sampler, when the task begins;
2. let the workload run until either it completes, or the timer goes off (and if the timer goes off, the task is hard-killed);
3. If the task was hard-killed, the load-balancing layer is then responsible for responding with a 503 (or whatever error CF uses for this case);
4. If the task wasn’t hard-killed, CF calculate CPU-seconds spent as the area under the curve of CPU-usage * wall-clock-time, and check whether the workload exceeded its CPU budget;
5. If the workload did exceed its budget, then — even though the request was calculated successfully — they nevertheless toss the result away, and reply with a 503 (or whatever) from the Workers control-plane layer;
6. If it didn’t, then they actually forward the result of your request back to the user.
(Meanwhile, handling memory limits is a lot easier — they can just ride the coattails of V8’s own per-ExecutionContext memory accounting, to trigger an OOM event on allocation when area-under-the-curve of GB-secs goes over-limit. But, as a workload might do all its allocations at the beginning and then exceed the memory GB-seconds limit due to the time component increasing, you need to do one final calculation of this at the same time you’re doing the final CPU-accounting check.)
No, it's the other way around. The enforced limit is strictly on CPU time, not wall time. We use Linux's timer_create() with CLOCK_THREAD_CPUTIME_ID to set a timer that delivers a signal when a CPU time threshold is reached. The signal handler immediately terminates execution of JavaScript using V8's TerminateExecution() (which only terminates the specific isolate).
It sounds like your experience is from a system where each guest runs in their own process. Cloudflare Workers runs many guest isolates in a single process, therefore we cannot simply kill the process when one guest misbehaves. So, we have to do everything very differently from what a container host would do.
The line you quoted from the docs is about billing. The enforcement of limits, and the calculation of billing, are completely unrelated.
Here are some reference links if you want to understand more about how our platform is implemented:
https://www.infoq.com/presentations/cloudflare-v8/
https://blog.cloudflare.com/mitigating-spectre-and-other-sec...
Does this imply that another guest Worker can impact/takedown my Worker due to their tasks misbehaving?
No, the system is designed to prevent that. Each guest runs in its own V8 isolate which we carefully control to prevent interference.
(Of course, all software has bugs from time to time. But we consider it a security flaw if one worker can somehow disrupt other workers, and handle it accordingly.)
Any considersation to expanding the Worker use case to allow for more deployment of full-blown web apps to the edge?
E.g. I'd love to be able to deploy a full blown Elixir/Phoenix/Postgres app to Cloudflare Workers.
Deno is the best OSS out there for "faking" edge workers: https://deno.land/manual@v1.4.6/runtime/workers
Just a thought.
Basically your dev environment runs in the cloud on Cloudflare, then opens a mini browser - within your browser - (with it's own dev tools) for you to send HTTP requests to the dev environment.
Was this built by someone at Cloudflare? If not, I hope they work there very soon and can turn this into a part of the Workers ecosystem
The linked project (miniflare) is effectively an local emulator, but Cloudflare does provide a solid “hybrid” local-remote workflow, even if not perfect.
[1]: https://blog.cloudflare.com/announcing-wrangler-dev-the-edge...
Thank you for making this!
What would be the reason for this?
I'd love a service where I can push my {INSERT_YOUR_FAVORITE_WEBAPP_FRAMEWORK} to the edge and not have to manage the OS and Database. Is that what fly.io is building?
I have application configurations that need to load super fast as they block application rendering. The magic of the configuration is they can be modified by rules based on the user loading the app, so I pull the configuration out of Cloudflare KV Store, tweak it a bit for the user, and return it.
I prefer https://fly.io - their dev experience is 10x better.
See my similarly related question in this thread below.
- Mature CLI tool, easy to build into CI and/or API with JSON responses - Docker based, so I can easily test my apps locally - Well designed secrets management - Well designed private networking if I need to log into running apps in any region
There are probably more, but those are the big ones I see from using Fly regularly
I really like Fly, but it’s not a straight comparison - Fly is a way to run OCI (“Docker”) images in a handful of locations across the world, with some helpful magicks to route users to the closest instance (provided you run them). Thus, the dev experience is… you’re building and running a container locally, just as you would in Cloud Run, Heroku or other services that run containers for you. That familiarity is nice (and certainly an intentional choice by Fly) but it’s hard to say it’s “theirs”.
Workers runs everywhere, simultaneously: all 200+ of their edge locations. They’re designed to be lightweight enough and don’t need “you” to scale them, or pick regions to deploy them into, but the trade-off is that the API & development workflow are more bespoke (a JS-based Service Worker like API). If I want to deploy something that can be as close to end-users as possible, or that can personalize responses from my origin or cache on-the-fly, I reach to Workers first.