Freespin: C64 demo running on 1541 floppy drive
quiss.org
quiss.org
The serial link between them was notoriously slow. I studied them extensively as a teenager, and had reams of disassembly printed out in fanfold dot matrix, with my own scribbles. This is how I learned 80% of my computing skill set.
The signaling between the drive and computer used a clock line and a data line. When reading from the drive, the drive would set the data bit then invert the clock. The CPU would be polling the clock line, and when it changed, it would read the data bit. There wasn’t any fancy hardware like DMA. It was basically two cpus connected to get her with a couple of I/O pins.
I can’t remember where I saw it, but there was an extremely fast driver going around, and sure enough I disassembled it to find out what they were doing.
Before each 256-byte sector was transferred there was a loop which synchronized the cpus in the drive and host computer, down the the clock cycle. Then they used both clock line and data line to blast all the data, two bits at a time down the lines. The cpus didn’t wait for any clock to change, they just read the data as fast as possible. Wrapped with a bit of error detection to top it off.. in the end it was about a 10x speedup with the same hardware…. Which at the time was totally mind blowing
10x speedup is what every disk Turbo was doing back in the day, with ActionReplay6 topping off at 5KB/s
https://www.c64-wiki.com/wiki/Comparison_of_fast_loaders standard C64+1541:
SAVE/LOAD: 374/407 bytes/sec
SEQ write/read: 349/395 bytes/sec
Data transfer: 455 bytes/sec
http://tech.guitarsite.de/fastloader.htmlReal state of the art is pushed by Krill using technique you describe, and is capable of 20x:
https://csdb.dk/release/?id=189130
Article about one aspect of modern fastloaders - decoding GCR on the fly: https://www.linusakesson.net/programming/gcr-decoding/index....
But at some point, it clicked, and I started writing out the assembly… there was a register to control the screen background color… so I just blasted 0 into that register to make it black. In what was probably my greatest ever fear of engineering, I then hand-assembled my two-line assembly into 5 bytes of machine code. But I had to wait until I got back from vacation to try it.
It worked… it changed the background color, but it crashed the machine… I had forgotten to add ‘return from subroutine’, after that it worked, and that was the beginning of my journey.
I regret not spending more on proper tooling early on. But all the good assemblers were cross-assemblers that ran on pc’s.
There’s was also a really good book by Raeto Collin West that went into more details, and that’s where I got some of the drive register info. There is a command you can send to the printer to dump its memory, so that’s what I did. (To get it’s ROM to see what it’s drivers are doing)
The printer was critical to being able to read through the assembly and annotate it. You learn how to read ASCII in your head, etc.
However, assembly was more common back then and really wasn't consider a 'black art'. It was just what you did. Also, 8 bits were a lot simpler to program (flat address space, no protected mode, etc) - at most, you might have to deal with some bank switching..
Even hobbyist mags like Compute! would run articles on assembly - and DDJ would have that fancy 'C' stuff too!
You could read the entire OS ("KERNAL") and BASIC disassembly start to finish (there were books listing them, with comments added). You could systematically test what changing registers would do - I remember pestering my parents at work by calling them to let them hear what sounds I managed to make by randomly POKE'ing things into the sound registers just to experiment.
And of course the manuals. While I agree with you books were hard to get, the C64 manual was fantastic.
To GGP: you should get an 8-bit computer and play around a bit, some things may blow your mind. I first played around with a C64 in around 7th grade, after I'd already learned some programming on PCs, and I learned a lot.
Commodore published very detailed documentation for its computers, including schematics. You could buy these in most large book stores.
There was also lots of information available through local user groups, BBSes, BBS networks, and online services like GEnie, Delphi, The Source, and CompuServe.
Many local computer stores had regular meetings of their customers where people would exchange programs and information.
Nowadays it's even easier with FB and such, just ask, and keep asking until you're satisfied.
Back then, it was the same, 80's, ask, community clubs, mailing lists, etc -
We're in tech, we communicate with one another, ask the right question and you'll get the right answer, even if it's questionable. ;)
My personal experience as a kid is more oriented towards the Amiga, but I suspect it was quite similar.
One fun fact, the place I grew up was a minority language region, so specialized magazines/books were only available in the dominant language of the country which was not yet part of my of my school curriculum.
I ended up reading most of that stuff in German having absolutely no idea what that meant; a double puzzle to solve.
(Yes, I could have gone a few dozen kilometers cross the border to Italy to buy some, but I was a kid and my parents didn't indulge me further with this "toy")
[...]
Freespin generates sound/music using the floppy drive mechanic (in particular, the stepper motor responsible for moving the head to the right track).
Video is generated through the [1541's] serial bus."
PDS: Absolutely amazing!
I have never seen this done before!
Related:
"How freespin bit bangs the video signal"
(they've got some non-floppy devices like scanners too)
I did write a very small once but far from fitting in 2k ram
At the same time it's a massive "d'oh" moment given the technique of having the CPU generate the video signal on 8-bit computers is much older than the C64, and running code on the 1541 is also well established.
[same approach on the C64 itself to do multi-monitor effects, anyone? Wire up the user port, tape and/or serial port.... Resolution would suffer, of course - but it'd be fun to see attempts...]
Given how heavily people have hacked it, both in terms of software and hardware it's amazing that it's been overlooked (and impressive to think of it). Then to get the idea, and not just leave it at a proof of concept but producing something this high quality...
This is wonderful.