I used to be a huge Prolog fan, but I don't think that anyone has paid me to do Prolog develop in over 20 years. My largest Prolog project was porting a prototype AI planning system that I wrote in Common Lisp to ExperProlog. It took about 6 weeks to prototype the system in Common Lisp, and re-writing it in Prolog only took about two weeks.
I noticed last month that someone was offering an online Prolog course using Swi-Prolog. That might be a good place to start.
Datalog solves most of that :) My read of the paper is their semantics largely reduces to datalog. The most interesting semantic exception is their bounded recursion, which suggests they're doing optimizations normal datalog wouldn't. Likewise, graph workloads often have weird phenomena to optimize for in terms of expected queries & data, where I'm guessing datalog might fit semantically but not how people would normally implement an engine. The PathQuery paper carefully side-stepped all such discussion, so I've been curious.
At Graphistry, we do end-to-end GPU stuff, so I've been thinking about this particular problem, and came to a similar conclusion of a datalog-ish subset being the most straightforward way to get more performance/$ for this kind of task.
https://opensource.googleblog.com/2021/04/logica-organizing-...
(Datalog/Prolog family language compiled to SQL)
And yes, this kind of thing is why datalog is a lot more amenable to fast query plans & runtimes than prolog. This part is especially cool: https://github.com/EvgSkv/logica/blob/main/compiler/dialects...