What’s an Intellivision Amico? Console’s leaky dev portal offers hints
arstechnica.com
arstechnica.com
Yet it still failed hard.
Amico, and the similar-tier Atari VCS, are in vastly more hostile waters in the 2020s.
Both have the audacity to expect success, asking ~$250 for wholly unremarkable machines. A crazy powerful XBox Series S or Switch can be had for a mere $50 more. Or, more threateningly, $50 cheaper for the Switch Lite.
Not to mention the Switch is friggin' NINTENDO: home of arguably the most desirable, family-friendly games in the industry. I seem to remember that being the niche the Amico was trying to dig in with: the software being family-friendly, with games under $10.
The class of software they're showing off tends to be in the $5-15 range, at best, on digital storefronts like the Switch eShop. Sure, Nintendo gets a cut of the sale, but I have no doubt they'd make that up in volume compared to both sales on their bespoke hardware.
I actually LOVE the idea of bringing quality gaming within reach of lower-income families and/or casuals. That's a good idea, and could even be quite successful in this crowded market if handled right.
I'm just baffled that either of these projects have gotten as far as they have. Probably caught in the web of sunk-cost, with it being too late to turn back. :P
But expecting third-party developers to create great games exclusive to a platform that is likely to sink like a rock and sell them at a price point that is all but guaranteed to turn into a huge money drain just doesn't sound like a proposal many developers will find attractive.
The controllers weren't great, but 16 directions! And the number pad let you enter football plays without your opponent seeing them. It was kinda unique and used for some interesting games (utopia, mindstrike). The complete lack of AI to play against the computer forced "couch competition for a lot of the the games.
Couch games aren't that common now (overcooked? marioKart..). Its expensive, but seems to come with a set of games. Small volume tech is expensive and ideally it would be cheaper. The controllers looks interesting and I imagine the screen on each ads to the cost. I like that they're trying something different.
We'll see if the games are fun, ultimately the only thing that will matter. They should reboot mindstrike. We spent hours on that.
I see it as a niche market.
S/NES, Sega Genesis, and TurboGrafx-16 are cool.
For me, the disc pad on the Inty -- which the article author seems to have forgotten about -- wasn't the worst part of the controller, though you could really wreck them and I had to find good membranes to fix my Sylvania Inty. It was those damn side buttons.
It was a thing, caused by the stupid disk.