> I still don't quite understand how that was meant to improve performance over a lossy link.
It does!
First, consider the case that HTTP pipelining addresses: lots of small independent requests. By packing multiple requests into the same connection, you can avoid handshakes, TCP slow start, etc. Perhaps more importantly, if your connection has more bytes in it and therefore more packets to ACK, then you can actually trigger TCP's detection of packet loss via duplicate acknowledgments, as opposed to waiting for retransmission timeouts.
Further, browsers typically limit the number of parallel requests, so you potentially have another source of HOL blocking if you've exhausted your connection pool (as happens much more quickly without pipelining).
That said, pipelining is also subject to HOL blocking: let's say that the first external resource to be requested is some huge JS file (not all that uncommon if you're putting <script> tags in your <head>). That needs to finish loading before we can fetch resources that are actually needed for layout, e.g. inline images.
H2 provides a handful of innovations here: one, it allows for prioritization of resources (so you can say that the JS file isn't as important); two, multiplexing allows multiple underlying responses to progress even if that prioritization isn't explicitly in place.
Yes, it still runs into problems with lossy links (as that's a problem with TCP + traditional loss-based CC algs like New Reno / CUBIC). But it's also better than the status quo either with HTTP/1.1 + connection pooling or with pipelining. And it has the noted advantage over QUIC in that it looks the same as H1 to ISPs.