(Windows users/developers have always been able to use various distribution systems... likewise for macOS.
(Windows users/developers have always been able to use various distribution systems... likewise for macOS.
Of course that's easy to offer while nobody uses the Windows Store, but e.g. on MacOS that would be quite a big deal.
That’s well and good, but I don’t see that as a big deal because the microsoft app store isn’t that important.
The problem with the Apple ios app store isn’t that they have a specific, restricted payments mechanism. It’s that it’s the only practical way for developers to distribute native software to iOS devices.
Imagine if Steam allowed Blizzard/Activision/EA to sell their games on the Steam store, and as long as they pay their own hosting/billing infrastructure costs, Valve takes no cut?
I think that would immediately kill the need for EA/Ubisoft/Blizzard/etc. to ever need their own applications to sell software.