Canonical Offering Blender Support
blender.org
blender.org
> The support offering will include Blender LTS releases > across Linux distributions, Microsoft Windows, and macOS. > Canonical’s engineers will engage directly with customers > to provide comprehensive technical support to users by > understanding, diagnosing and resolving issues as swiftly > as possible. Canonical will manage the entire support > process including integration with Blender’s support > infrastructure.
It reads to me mostly like customer support, but if their contract specifically says they'll provide "long term security maintenance" as stated in the article, then I guess they'll have to engage directly by providing the security patches? At least if the blender team themselves don't have the time/inclination to do so, Canonical wouldn't really have much of a choice.
_Animators_ would then write the algorithms to animate said models within the studios chosen engine. For smaller studios this looks vaguely like integration on a service bus. At larger studios this would look more like "team X who writes a particle effects library which is then used to create snow" or "team Y who is making a kinematics extension and to inject the hundreds of slight nuances when a character jumps" (then a poser has tools to say "take Dinkey Donkey, move him from (x y,z) to (x',y',z') and have him jump".
Animation in video and gaming often looks like software development at this point (library management, shared objects, compiling frames, linking them into a video, etc).
The article is probably intending to say "Ubuntu Advantage"[1] there. "Ubuntu Advanced" is not a thing as far as I'm aware.
I do not believe a vast majority of those people are using Linux however, or at least I haven't seen any indication of it. (But maybe some companies render servers do and maybe Blender is useful for that, but like Maya works on Linux iirc)
Edit: If Twitter wouldn't have wigged out on me I would have found the link to the clip I was searching for, it was mentioned in the first tweet in that thread [3].
[0] https://www.youtube.com/watch?v=z9ulkFRXkvQ
[1] https://mobile.twitter.com/kenarto/status/136386214032346726...
1. https://www.blender.org/user-stories/japanese-anime-studio-k...
2. https://www.blender.org/user-stories/
edit: add second link
https://www.blender.org/press/unity-joins-the-blender-develo...
source : https://lesterbanks.com/2018/09/rigging-next-gen-feature-fil...
[0]: https://blender.chat
Seems like a good partnership to me imho, granted I've never worked with Canonical's support.
I don't know if that's indicative of the typical support contract experience with them, but would happily repeat the experience.
Don't read evil intentions into the word "fork", it's really the only way Canonical can promise any sort of support. They won't be developing the fork to compete with Blender, they'll just be supporting it and maintaining it. Trying to do that in a place where you have no commit authority would be impossible.
However, sometimes the differences can be sharp, such as when Mozilla disagreed with Debian's patchset[1] (it was around trademarks, UI assets and branding). IIRC Mozilla asked Debian to stop calling its package Firefox, so Debian - perhaps vindictively - chose "IceWeasel" instead. Good times.
1. https://en.wikipedia.org/wiki/Mozilla_software_rebranded_by_...
> The support offering will include Blender LTS releases across Linux distributions, Microsoft Windows, and macOS.
They're not using quilt to do this. They're using git. At least, that's how I did it when I did it for Canonical.