That's the wrong way to think about it - they allow you to have experiences in the real world that would otherwise only be available in virtual worlds.
And there are lots of examples:
- seeing the upcoming birthdays/recent messages/interests you have in common etc of people you meet above their heads as you walk around.
- having a map projected onto the sky of the world around you (like you're on a globe inside a globe looking up)
- removing visual clutter, like unwanted adverts
- allowing each user of a house or space to have it decorated the way they like
- having x-ray vision to see things like cables, pipes etc in walls
- seeing historical reconstructions in the same place as the real thing
- visualizing a new item in the real world and manipulate it before you 3d print it
- time-inverted trails - having an inverse trail showing
you had to do movements you're trying to learn.
- when trying to build something, seeing the exact places and actions you need to take in the real world
- adding panes of information into the world where otherwise you don't have easy access to the internet. Like having a mobile phone of whatever size you want that hovers next to you.
- leaving virtual objects in locations for friends
- embodying virtual assistants into daemon like creatures
In fact, with well implemented AR (a much harder problem of course than VR), you can have all the same experiences you can have in VR plus versions of those experiences that blend in the real world and environment you are in. It's strictly a superset of VR.