I noticed this at a friend house, while looking for something in the garage we came across his old system and games. We could not resist taking it back into the house and setting it up.
The first thing I noticed was how long the load times were. And how noisy the machine was when reading and seeking on the discs.
The next thing was the primitive texture mapping. Polygons 'jiggling' and 'sparkling' all over the place. It reminded me of my first attempts at programming 3D graphics in VGA, before realizing what floating point (or fixed point) could do.
We tried re-living some of the classics, and after not even an hour we just shook our heads and went back to what we were originally doing.