Welp, I played to the end an immediately hit the loonie tunes-esque fake tunnel wall, but clipped through everything.
Was expecting to get my course time at least...
Was expecting to get my course time at least...
The world state seems to be limited to the 2D velocity and 2D position of the vehicle. There's no instability in the vehicle, no loss of control, no loss of traction, spins, brakes locking up.
I guess my point is there's nothing going on under the hood. This could be done in any language that's got an OpenGL API. (or D3D, GLES, Vulkan...) I'm not sure what the takeaway is.
(it looks cool though)