> I swear, I can design you a game that subtly leads people to whatever “solution” you want.
> We have to encourage players to always question the designers’ systems and educate them to detect their biases and agendas, even our own.
> Cities result from conflicts, conflicts are not always “solvable”.
> The problem with most utopian thinking is the idea of tabula rasa, the blank slate. In order to design a perfect society, you have to start from zero. That’s the also utopianism of SimCity.
Ctrl-F for "bias", "utopia", & "conflict" for more along these lines.