https://www.adultswim.com/etcetera/elastic-man/
I'm rather new to shaders, would anyone know how to recreate something like this? Any useful tutorials around?
https://www.adultswim.com/etcetera/elastic-man/
I'm rather new to shaders, would anyone know how to recreate something like this? Any useful tutorials around?
As for recreating some of this work, you could probably start by looking at his github repos[2].
[0] http://david.li/
[1] https://artsandculture.google.com/experiment/blob-opera/AAHW...
from his tweets about it: "Low res position based dynamics thin shell + some loop subdivision"
Which doesn't help me drastically.
Low res thin shell means that this is a model without many vertices. The "position based dynamics" is a more modern term for what was sometimes called "verlet integration", using the positions to compute immediately velocity relative to the ideal undeformed cage. So this is our simulation model. This is still how cloth sim is done today in games.
To compute the final render, Loop subdivision is used to turn the "thin shell" into a tighter model. You can Google for it, it's a way of subdividing triangles.