> Most people got their first taste of widescreen gaming with the Wii, Xbox 360, and PS3
To put on my pedantic hat for a minute: the Wii was only ever 480p and never truly output in widescreen
However, there was one exception: Super Smash Bros Brawl had a "widescreen" mode where it could widen the virtual camera such that if you stretched the 640x480 picture across a wide-screen TV, it would look correct
Edit: I should have read the article! Brawl did exactly what's described here as happening on older consoles