Only Apple has the power to break this cycle by throwing money at game developers to reduce the financial risk (same way Epic does to get games into the Epic Game Store for instance).
Only Apple has the power to break this cycle by throwing money at game developers to reduce the financial risk (same way Epic does to get games into the Epic Game Store for instance).
It's insane to me that they're failing so badly at it: Apple's amazing at building brands, but gaming is huge with people under 30, and it might get harder to sell people a computer you can't run AAA games on.
Google could have eaten iPhone's lunch with gen Z with Stadia if they invested in it properly, but they didn't manage to make it work
They had really bad support for OpenGL and wanted developers to use Apple's Metal API. But developers stayed on DirectX (Windows-only) or OpenGL/Vulkan for Linux/Windows/Android crossplatform. It just wasn't economically viable to develop for Mac.