* Animated character * Top down view * Grid based floor * "Default" RTS/MOBA physics
I've tried both Unreal and Unity but I've always found myself blocked by having to find out how to make something look like water, how to make an animation sync with movement, how to customize movement to something already familiar, etc
This means I can't actually make a game if I first don't make my own pretty much everything
I think that more than game engines, we need game frameworks that provided game designers with presets that present "solved" game mechanics, like water styles, ground tiling, precise character animation for any view angle, character movement, etc
It would be nice if we could have a "democratization" of video game development anytime in my lifetime