That developer can probably hardly care less that I don't support them. Either the app is good enough that people will endure the ads (in which case they will always preser two revenue streams to one) or the app is not good enough in which case people will stay away on their own.
The incentive alignment is pretty clear: if Facebook and users let them, devs will show ads.
Developers who do the thing you don't like.
> Every single app developer?
No, just the ones who do the thing you don't like.
> The incentive alignment is pretty clear: if Facebook and users let them, devs will show ads.
Google and Apple pays devs show ads. Therefore all games have ads, right? No.
I don't buy games with ads. I have plenty of options.
> Either the app is good enough that people will endure the ads (in which case they will always preser two revenue streams to one)
Again you're arguing that all games that can have ads, do have ads. This is proven wrong by the world. We have two gigantic app stores with 5 million apps between them. None of the apps on my phone have ads.
Why can't they: 1. Be less greedy 2. Raise the price so I can be guaranteed to see no ads
This whole thing is shady IMO from top to bottom and just another aspect of 2021 tech which makes me think we really collectively failed to prevent the wonder of computing from just being another instrument to extract capital from the people and give it to the powerful
[1]: https://www.goodreads.com/en/book/show/34017056-the-history-...
You pay for a TV, and it shows you ads. You pay for a train ticket, and the walls and platforms are plastered with ads. You buy the fancy surround sound option in your car, and it plays ads. You buy a magazine, and it's mostly ads. And so on and so on. Our entire world has been taken over by ads.
I think it's important to recognize this not so we let FB / Oculus off the hook, but so we can see it's an enormous problem overall that needs to be addressed.
Also, not sure, but isn't there eye-tracking built-in? If yes, the headset could actually detect that you're closing your eyes and keep the ad there until you open them again.
Based on previous behavior, this isn't an unfounded line of thinking. Many of the statements made by FB in regards to Occulus, while true at the time of the statement, have been completely reversed.
It is completely fair to expect that, at some point in the future, FB will inject ads into any VR app on Occulus at will.
Edit: fixing typos
Meaning I am Nintendo's customer, Epic Games (I... think(?) they make PS5 games) is Sony's customer, and assorted advertisers are FaceBook's.
[0] https://www.msn.com/en-us/money/companies/sony-is-selling-th...
"Once we can roll back some of Halliday's ad restrictions, we estimate we can sell up to 80% of an individual's visual field before inducing seizures [...]"
Then also - there is little future in it. Immersive VR is almost entirely where the future starts and stops. Everything else is mined from pop culture.
FB does not deserve the benefit of the doubt, at all.
This piece (along with others I've read) attributes the action only to Facebook and not to game developers, so readers are likely to miss that part.
Oculus showing ads for monetization is fine. I suspect they’ll somehow try to tap into Facebook data to target these ads though.