I always prefer listening to the thing that sounds better to me. I don't care about what the artist wants.
Taste in music is purely subjective. If users enjoy listening to Spatial Audio, who are you to criticize it as a scam?
Settings > Music > Dolby Atmos > Off.
Curious how you know what the artist intended. Did they intend for the track to sound like you're at a stadium show or sitting in a small music studio with headphones on?
Or music that was composed before modern audio equipment - "If Bach had known about spatial audio! I know he would have loved it" :D
I’d be interested to know whether the tracks appearing on Apple Music are being created from the original tracks/stems (i.e. properly remixed), or whether an algorithm is being applied to the same stereo mixdown that would have created a standard (stereo) master.
The article suggests, and I agree, that by making what are in effect unauthorized remixes of these works, Apple are interfering with what the artist intended.
Eddie Cue, Apple SVP of Services (in charge of Apple Music) is quoted in the Verge article [1] on this as saying, “This requires somebody who’s a sound engineer, and the artist to sit back and listen, and really make the right calls and what the right things to do are. It’s a process that takes time, but it’s worth it.” Of course you note he says this requires the artist, not present in Marvin Gaye’s case and likely most others, and time, which it is implied is not being given to this process in the article above.
The visual analogy in the article is apt - imagine Apple were revisiting their movie library - including old classics like The Maltese Falcon - and applying a process that makes them viewable in simulated 3D — but that, even further — if that person tries to view it with equipment that doesn’t support the head-turning 3D effect - they see it in an _altered_ version of 2D from the original. And this now becomes canon for a certain group of people - this version that is a byproduct of an effort to reverse the effect of a series of creative decisions made to make a derivative work of the original, done without, in this analogy, the input of the director or cinematographer.
[1] https://www.theverge.com/2021/6/9/22525028/apple-music-spati...
TBH, I'm sad I wasted my time reading such an uninformed opinion piece.
6dof has nothing to do with SpaTial audio and no AirPods Pro/Max weren't designed 'in tandem with' it
you'll get Apple's positional audio (6dof) only with supported hardware - which includes AirPods Pro/Max, iPads and AppleTV - and is designed for positional listening relative to source/device, which has nothing to do w/ Atmos mixed Apple Music spatial tracks discussed here
(and it actually might be 3dof only, not sure since i've never listened to it)
Atmos works pretty well over normal stereo headphones and I've used it for years on PC while watching supported Blu-rays.
I'm kinda peeved at Apple's lazy implementation because it's only supported on Apple devices and not devices that support Atmos and work with Apple music like a PC or Samsung Android phone.
Quite disappointed as it is quite obviously confusing
Thank you so much.
It would be fun to be able to walk around a virtual space to get closer to different sound sources/instruments but that’s not what’s on offer here.