I would argue that this is ridiculously reductionist and probably has nothing to do with the actual decision making process on either side.
What I'm saying is I don't find it useful to reduce complex real life positions or strategies into specific game terms like "ladder" or "ladder breaker" or "outpost" or whatever.
In the first example of controlling the middle vs the edges, well, there are chess openings with the strategy of explicitly giving up the center. A reply in a different chain on this post mentions these, known as hypermodern openings.
It does sound like a good book since I'm a fan of history, chess, and go, so I'll give it a read.