The SO_LINGER page, or: why is my TCP not reliable (2009)
blog.netherlabs.nl
blog.netherlabs.nl
The trouble is that UNIX does not take "close()" very seriously. This is because "close()" is implicit on exit, and having "exit()" stall waiting for I/O is undesirable. So, close is non-blocking. When you close a file after writing, close happens immediately, even if writing is not yet done. "Calling close() DOES NOT guarantee that contents are on the disk as the OS may have deferred the writes."
So sockets got the same unchecked semantics as files.
Now, logically, you'd call "fsync()" to get a socket fully flushed. But, another Berkeleyism is that sockets were originally distinct from the file system, because networking was bolted on as an afterthought and not well integrated. Hence "send" and "recv" instead of "read" and "write". Being able to use read and write on sockets came later. So, sockets have "shutdown".
Calls that duplicate descriptors such as fork() or dup() will result in multiple descriptors which refer to the same network socket. These sockets need to be able to be closed individually via close() without actually shutting down the socket or modifying the socket state.
If close() terminated a connection ala shutdown() then it would be impossible for a process with a network socket to fork a temporary subprocess.
A different call is necessary to indicate that you wish to terminate the underlying network socket state.
In other words, not closing the socket before exiting might actually be the easiest way to not have the connection aborted with pending data?
Note that Windows has slightly different, and perhaps the more expected, semantics for closing a socket with pending data:
https://docs.microsoft.com/en-us/windows/win32/api/winsock/n...
However, any data queued for transmission will be sent, if possible, before the underlying socket is closed. This is also called a graceful disconnect or close. In this case, the Windows Sockets provider cannot release the socket and other resources for an arbitrary period, thus affecting applications that expect to use all available sockets. This is the default behavior for a socket.
Matching the semantics of Unix for most things was a goal of Winsock. In those days the NT TCP stack was new (compared to Berkeley TCP) and so there was a lot of effort spent to get it to match behavior so that applications did not get unexpected glitches.