Good luck actually doing it, though.
I have a kid, and it's an ongoing challenge to limit the screentime. But I'm also impressed by the creative projects and the rapid skill development that sometimes is the result of being glued to the iPad.
But I had no real hobbies or passions of my own, other than playing card games.
It wasn't until my twenties, after I already graduated college with degrees I wasn't interested in and my dad's health failed, that I first tried programming. A decade earlier, my dad was attending the local Linux meetings when away from his machine shop.
Programming, and especially performance optimization/loop vectorization are now my passion and consume most of my free time (https://github.com/JuliaSIMD/LoopVectorization.jl).
Hearing all the stories about people starting and getting hooked when they were 11 makes me feel like I lost a dozen years of my life. I had every opportunity, but just didn't take them. If I had children, I would worry for them.
I was around 14 when I first heard about Haskell, I didn’t know anything about it, functional programming, type theory, lambda calculus or anything related. I just knew it was a programming language. Nowadays I see people around that age programming relatively fluently with it.
All the actual programming I ever did as a kid was make terrible websites, console apps that did nothing useful in particular and a few desktop app shells that did the same. I was probably around 17 before I did anything “serious” and even at that point it wasn’t great.
Now I’m not very old, so I’m not sure if it was simply the environment I was in, but I didn’t know that many other people that were into programming when I was a teenager, even with the internet and all I was normally the youngest guy in every chat/forum/site/group I was on. Nowadays though, I know several teenagers that could code circles around me.
To be totally honest, most of us who start programming when we are <some small age> don't really get that large of a head start.
I'd probably count all of my programming experience from ages 10-20 before I switched from math to CS as "no more valuable than 1-2 years of dedicated undergraduate experience".
The biggest value of early programming experience is learning if you enjoy it well enough to not hate a career at it.
Also, there's no use in regrets. Only lessons learned.
The cable TV I watched as a kid was just garbage. I know it's still all ad driven, but the stuff kids watch now seems much more useful. Roblox is programming.
You can get a lot of mileage out of it this way and never touch the programming side. It is an all time bestseller for good reason.
There is an in game material called redstone that is used for simple electrical engineering and circuitry. The devices can play music, push blocks around, open doors, fire arrows, run train cars, and other applications.
The programming starts with command blocks, which can use redstone triggers to execute keyword commands.
There are a bunch of mods that can add automation through programming. For instance, programming a mining robot to drill out a tunnel, using Lua.
Mod programming itself would often be in Java, and add new game entities or systems. This can get fairly advanced and there are some total conversion mods (eg some Pokemon clones).
There are other fun games that are more like programming, like those from Zachtronics. So why Minecraft? It's fun and familiar, and provides a massive canvas for creativity that fires the imagination.
Zachtronics programming[1] games: Spacechem Molek-Syntez Opus Magnum Infinifactory
And probably the rest of them (but for the rest of them, I cannot speak from direct experience)
[0] As in "part of the game is writing assembler code" [1] As in "you are configuring state machines"