I moved my workspace to VR, here's what I learnt
blog.borodutch.com
blog.borodutch.com
I use Immersed everyday for my full workday. Oculus Quest 2 is a musthave. The resolution is high enough that the “screendoor” effect is gone. I use only two displays. 1) 2880x1800 blown up to the size of a football field and pushed very far away. 2)1920 x 1080 closer and below for communication.
If you want to commit for work you should upgrade the headset. Get the elite strap plus battery, an aftermarket facial interface and prescription lense adapters from VROptician.
I’m pretty sure every OS gets virtual monitors now, but if not you can buy very cheap headless hdmi dongles instead.
One other great thing about Immersed is that the entire company is very active on Discord. I’ve talked directly to the CEO about bugs, and they even sent me a custom build when they accidentally broke a niche feature I relied on.
Feel free to ask other questions about Immersed.
I have difficulty with environment awareness. I'm surprised with how good I am at "knowing" exactly where my keyboard is, water bottle, jar of chocolates. But that kind of convenience is both unnerving when it works and tenuous nevertheless.
I'm also not sure it would be wise to attempt to be the guinea pig working out current conflicts with using VR workstation in combination with treadmill desks. It's quite an opulent "problem" to have/solve/consider but seems like an either/or tradeoff for people who do best with a single workflow environment.
Quest 2 is $300 stock and primarily standalone. Can also connect to a PC for PCVR.
Reverb requires a PC. Is much better in nearly every category, but I think costs $800 plus $1000-$3000 computer attached to take full advantage.
Immersed only supports the Quest line currently and only as a standalone app. I’m not sure if they still support the Go, but I would only recommend the Quest 2 for new Immersed users.
Yes, the low cost & top specs of a quest are because you sell your data to Facebook.
The games are cute for a for days, but I gave the headset to my nephews within 2 weeks.
The article is drastically understating the low resolution. It's entirely unacceptable for working in it.
I won't pretend it's for everyone, but it did take some time for me to get used to. I didn't have the option of buying multiple good monitors at the time, so I was forced to adapt, but now I prefer it.
As soon as pixel density ~quadruples, I'll make a serious effort at switching to VR for work.
https://arcan-fe.com/2018/03/29/safespaces-an-open-source-vr...
It seems to take max advantage of VR we will have to progress past the concept of multiple static displays sitting side by side.
However, by bypassing the Facebook requirement, I like to believe that I'm screwing them over by depriving them of the personal data that they likely wanted to use to subsidise the low price of the headset.
https://rein4ce.medium.com/windows-desktop-vr-c405944b4853
My guess is we need at least 4K displays per eye for VR to be as readable as a 1080 monitor, without distortions beyond the sweet spot in the very center.
There were some Kickstarter projects a few years back for VR headset like this, but I guess none of them got any traction.
Do expect distortions on the edges though especially if you set it to display the full FOV.
Surely this is the killer for using VR in this way, we can move our eyeballs to concentrate on sections of 2K or 4K physical monitors. Apples retina displays correspond to resolutions of 60PPD at a foot distance which only the most expensive headsets have (like Varjo) but with a much narrower fields of view
What I would like to see is a way for these VR headsets to replace monitors completely. When I say that I mean being able to do everything a monitor would normally do but in the headset including jumping into bios screen at startup. Once that is available, with HMD resolution improvements, I could then replace a few of my $300 monitors and have more flexibility in my office setup.
What I do not understand is if his keyboard and mouse are attached to the laptop or connected wirelessly too. If it is the later, what is the usual maximum range for the mouse/keyboard transceivers (including walls)? Do they generally have low enough latencies to play action video games lag-free? Same applies to wireless display from PC to the headset.