Probability for Slay the Spire Fanatics
haskellforall.com
haskellforall.com
- The first three fights of act 1 come from an "easier" fight pool. There's a similar mechanic for acts 2 and 3.
- The odds of finding a potion in a hallway fight start at 40%. If you get a potion, the odds go down -10%. Otherwise they go up 10%. After each boss fight, the odds reset to 40%.
- The odds of getting a rare card from a combat card reward start at -2% (per card) and increase 1% every time a common card is offered.
- You are not offered upgraded cards in act 1. At high ascension, this increases to 12.5% in act 2 and 25% in act 3.
Beware though - it's highly addictive and can be a huge time sink ;-)
If you want to get started or improve your game, check out Jorbs - he's a twitch streamer and probably considered the best Slay the Spire player out there. He's got a YouTube channel[0] where he uploads "over explained" runs, in which he shares his thinking processes and the logic behind his decision making. Definitely helped me improve!
[0] https://youtube.com/playlist?list=PLesIE_v8rF22k9WCbgifXIyHZ...
how so?
I don't think you can blame the game for anything that happened to you and I hope your next relationship goes better.
another recommendation: circadian dice. maybe call it a "dicebuilder". not as polished or commercialised as spire or monster train, but a gem of a game. your character starts with two d6, each d6 has different symbol(s) on each face (attack, shield, coin, heart, ...). then during the run you can buy upgrades to replace two adjacent faces in your face. as your character gains experience you unlock additional dice. there's meta-progression than unlocks another handful of symbols and symbol-modifiers (score the dice even if you reroll it; get a bonus for scoring the dice during the day/night; ...)
circadian dice is a pay-what-you-like download for windows from itch.io
Similar game mechanics as you laid out for Monster Train/STS but with the "twist" that there are two types of decks that you build each run, one for negotiation and one for combat.
Many encounters can be approached either way, and your ongoing relationships with the other characters give you buffs/debuffs and shape the story.
[1]: https://en.wikipedia.org/wiki/Hypergeometric_distribution
I made a recursive hypergeometric calculator in python for fun and learning. I believe there's technically more efficient ways to go about things. This comes up in many many situations where you draw without replacement.
If you are drawing WITH replacement, you can use a binomial distribution https://stattrek.com/online-calculator/binomial.aspx