You need it for a CRT shader, but games pretty much universally were in RGB internally and got converted on the way out. Especially for MAME, which is emulating games that would use RGB monitors.
https://wiki.mamedev.org/index.php/Driver:Apple_II (which had no RGB at all)
https://old.reddit.com/r/OpenEmu/comments/hhxnry/sharing_my_... (showing Sonic, among others, though I'm not sure if this is really about NTSC artifacting or just dithering)
http://forum.arcadecontrols.com/index.php/topic,152465.msg15...
https://emulation.gametechwiki.com/index.php/NTSC_Filters
So, there are some exceptions, including a few extremely popular platforms, but certainly you are correct that emulating the majority of game platforms does not need NTSC artifacting.