A similar kind of noise known as blue noise can be generated by taking the Fourier transform and not applying a 1/f filter but a high-pass filter instead. You end up with noise that only has high frequencies in it, and not low frequencies. Thus the noise does not have large-scale features, which is ideal for use in dithering.
Blue noise (and its DFT) look like this: https://demofox2.files.wordpress.com/2018/08/vc.png
And an example of dithering with white and blue noise: https://demofox2.files.wordpress.com/2019/06/randomvsblue.jp...
I guess it depends a lot on the input though, a bit like how nearest-neighbor is a much better algorithm than bi-cubic to scale up pixel art while the result is horrible if you use it on a real-world picture.
For example, in ground-based experiments that measure the cosmic microwave background radiation, there is a substantial foreground noise from the atmosphere that can be modeled as a 1/f distribution. And actually the observations themselves are subject to a random variance (see cosmic variance) due to the fact that we get to observe the early universe from only one point in space. So you can use a similar trick to sample many random realizations of the CMB for given physical constants, and decide if our one-off observation is compatible with the theory.