Voidface: replace the face with an empty void using dlib and facial landmarks
Teethscan: slitscan teeth and eyes while extruding the scans from the correct landmarks and morph to correct orientation of video face subject
Deathmetal logo growth: create particles that are afraid of the dark and branches like trees while growing out leaving traces after them thru their lifetime ending up painting deathmetal logos
Facetubes: a source particle roams around inside the face region. A target particle roams around inside a rect. Targetcopies the pixel values on the cirumference of a circle with varying radius of the source particle.
Mouthwall/eyewall: orientate, normalize and crop eyes or mouth of a face, put all of them next to eachother in a gri as a circular buffer.new frame comes in in right bottom corner, old one leaves in upper left corner.
I think that was it