Show HN: Share It, Anonymously with Self Destruct Messages
pastenow.me
pastenow.me
I ll publish the code on github too. The idea is that on every startup, system generates a new keys to encrypt data. This site is hosted on a single docker instance and there is no output (logs etc) for now. I dont intend to capture anything at all from this. Litreally. The dictionary lives in memory and there is a background service on the same docker that new(s) the Dictionary every 24 hours.
Anyway, a bit of feedback:
1. You really need a privacy policy
2. Instead of very long hexadecimal UUIDs use shorter IDs with more valid characters. Do you really need 128 bits for something that has to be brute forced and only lives for a limited time? Perhaps 64 bits are sufficient?
E.G: 0bin.net (https://0bin.net/), with a lot of good faith in the FAQ (https://0bin.net/faq/), a basic and open source code (https://github.com/Tygs/0bin), zero JS stats on the main instance and alternative instances already in the wild. It does feature self destruct.
If we throw away the more advanced requirements of perfect forward secrecy, non repudiation, ratcheting for groups, non repudiation, why is it a bad idea to get 80% of the way there with basic offline-first/WPA (+/- secure enclave, WebAuthN, whatever else) messages that are stored on peoples' devices, encrypted before being sent out etc.
Excalidraw is an excellent app that's actually already written about this[0], so we know it's possible in some form. There's exciting p2p technology in the browser (ipfs, gun, etc). To reach all the platforms you could use Electron and in the future Tauri (which purports to be less of a drain on system resources), etc.
What am I not seeing about why this fundamentally can't be done and I can enjoy relatively simple encrypted chat without worrying about installing too many things, in a throw-away shell somewhat similar to pastenow.me? Is it just that no one has built it? surely not
NOTE -- I don't mind too much about not having to be online at the same time to share information with someone else, I don't think it's too hard these days to coordinate a time to share initial contact information/status
[EDIT] correct "offline" to "offline-first/PWA" since it was leading to confusion, didn't include the "-first" enough places, clearly.
Generally offline-first/PWAs can be made "installable" by setting metadata on the page that hosts them and doing other things.
It's a messaging app. What's the point of a messaging app if you're never connected to anyone else to message them?
Generally offline-first/PWAs can be made "installable" by setting metadata on the page that hosts them and doing other things.
I'm assuming "completely offline" means that it still sends some data somewhere, otherwise the messenger wouldn't make any sense.
I don't really understand the need for it to be a web app other than developer convenience. Electron and friends are a solution to the problem "I don't want to write Qt code", but a good platform for applications they are not.
Adding encryption (proper encryption) to the Telegram client would net you a fully native experience that works cross-platform without issues. Going native also allows you access to stuff like TPMs, although you can assume most desktop machines still don't have them. You also have much more control over the security properties of the code if you stick to native code.
The folks over at Matrix are experimenting with running their Matrix servers in a peer to peer configuration on the device itself. Stuff that server into a cross platform client like Fluffychat or Element and you've got yourself a chat app with federation and cross platform chat support without relying on any specific server.
If you want to stick to a browser only solution, I'm not entirely sure how you'd go about making that talk to other clients. IPFS requires access to a third party gateway, as do most peer to peer solutions. I think you can make WebRTC work as a means of full P2P through a DHT but I'm not entirely sure how.
The problem with a simple, offline, encrypted chat client is that it's not simple. Security is very hard; if you're willing to give that up, there's plenty of IRC web clients for you to choose from. If you've got any good ideas on how to build this, I encourage you to work it out and make a proof of concept, because it sounds like it could be very useful.
This feels like somewhere WebAuthn and/or Emscripten/WASM help a little bit here? I'm most worried about vulnerabilities to the underlying protocol and less about perf/battery life (maybe some side-channel attacks?).
> I'm assuming "completely offline" means that it still sends some data somewhere, otherwise the messenger wouldn't make any sense.
Yes, I did a bad job of explaining this, but online-when-you-need-to-be. "offline" was meant to mean "offline-first", a common frontend terminology for PWAs.
> Adding encryption (proper encryption) to the Telegram client would net you a fully native experience that works cross-platform without issues. Going native also allows you access to stuff like TPMs, although you can assume most desktop machines still don't have them. You also have much more control over the security properties of the code if you stick to native code.
> The folks over at Matrix are experimenting with running their Matrix servers in a peer to peer configuration on the device itself. Stuff that server into a cross platform client like Fluffychat or Element and you've got yourself a chat app with federation and cross platform chat support without relying on any specific server.
Well that would be great, I'd love to just do that.
> If you want to stick to a browser only solution, I'm not entirely sure how you'd go about making that talk to other clients. IPFS requires access to a third party gateway, as do most peer to peer solutions. I think you can make WebRTC work as a means of full P2P through a DHT but I'm not entirely sure how.
I think you can get away with signaling (STUN/TURN) here -- if you have WebRTC you can go STUN-only and even if you have to TURN if you're sending encrypted data then it shouldn't matter. Honestly I think IPFS is actually overkill for this (though it has it's upsides), the only technology you really need for this to work is WebRTC + a STUN/TURN server.
> The problem with a simple, offline, encrypted chat client is that it's not simple. Security is very hard; if you're willing to give that up, there's plenty of IRC web clients for you to choose from. If you've got any good ideas on how to build this, I encourage you to work it out and make a proof of concept, because it sounds like it could be very useful.
But at this point we have methods that work, there's no need to rethink the primitives, we've got good well-tested schemes for sending simple messages. In the desktop world simply gpg encrypting and sending files is good enough (even a basic scheme with asymmetric crypto + nonce + symmetric key + symmetric crypto), why is messaging so hard as to be unattempted even in the 1-to-1 case?
Maybe the only way for this to really get it's tired kicked is to just build the thing in a weekend (if I'm right about it being so simple then it "should" be easy, right?) and post it to HN.
Because some people want and/or need the things you said to just throwaway.
Also, I did not mean to imply that the features could not be done -- they ostensibly can, it's just that I am not willing to accept the lack of them or possible lack of them as a reason, because a lot of people don't even know it's happening/don't know when it's missing. More interested in increasing the base of people who use more secure messaging that is more independent and simpler to understand where possible.
Instead of a UUID, just read 16 bytes from /dev/urandom (getentropy() if you've got it). Base85 or Base64 encode the bytes if you need a string.
Someone mentioned it before and it seems false. UUIDS are made to scale and i think it's mostly about a lack of understanding of UUIDS.
Eg. some versions of UUIDS are meant to be deterministic, some for sortability, ...
https://en.m.wikipedia.org/wiki/Universally_unique_identifie...
(I guess the fear was that it was theoretically possible for the process to crash and come back up with the same PID/TID within the same system clock tick, if the machine were really chewing through processes rapidly. It's good, as they aren't called Nearly Unique IDs, and the main use for type-1 UUIDs would be if you're paranoid about RNG collisions, but it does limit you to one ID per system clock tick, even though the timestamp in the type-1 UUID is actually 100-nanos resolution.)
A better solution would have been to query the system clock resolution, at library initialization time check the current system timestamp, and use the low bits of the type-1 UUID timestamp as a counter, being careful to never catch up to the current time. The library wouldn't have been able to hand out any UUIDs during the first system clock tick after library initialization, but after that, it could hand out up to 10 million UUIDs per second per thread. If that's not fast enough, one could also have it check for multiple network cards and use a pool of MAC addresses instead of just the primary interface's MAC address.
I definitely didn't had issues the last 10 years ( .net )
As I mentioned, a good type-1 implementation uses a counter to simulate a higher resolution system clock to get around the system clock resolution limiting scalability. Also, I'm guessing you're generating type-4 (random) UUIDs instead of type-1 (MAC address and timestamp), right?
My point is that if you're generating UUIDs rapidly, check that you're either generating type-4, or that you're using a high-quality type-1 implementation that simulates a higher resolution clock using a counter.
Thanks for visioning better !
Not questioning your honesty, just curious.
zerobin: https://sebsauvage.net/wiki/doku.php?id=php:zerobin
privatebin: https://privatebin.info
There is also value in a message that the reader would have to knowingly and immediately violate the writer's trust in order to keep.
one hackathon later we had a one time secret sharing slash command (which you can only reveal the message once and is then lost/deleted). self-hosted.
it's the thing i'm asked most about if it was OSS after i left the company (by other ex-colleagues looking to have the same thing elsewhere).
the biggest problem is that a security-minded org is going to want control over the server storing their secret messages (otherwise, you're literally giving away which org you are (slackbots get your org id) and your deepest secrets to a third party)
to self-host, i think the slash command setup is more complicated/annoying. but i will look in to it again.
edit: and you can't really do E2E encryption with slack as a middleman to your API
Literally free : )
- It's not immediately clear that the message will self destruct from creation or starting from recipient opening it.
- I created a test note and it says: "Expiring in a few seconds" but not even a minute has passed.
- It would be nice to have some reference in the footer with some terms and who made this site.
Edit - Nevermind, it finished loading. Took 1.24 min in total.
Still pretty good ,