That said, big features with UE5. Lumen is the biggest imo (bigger than Nanite) because it (in theory) achieves a holy grail of automatic dynamic global illumination, without a super expensive RTX-like raytracing card. The number of lighting problems and lighting-related workflows it will obsolete cannot be overstated.
Nanite is cool, but from my super high-level understanding of the tech, it is only going to work on static meshes where the engine can build the fancy indexes it needs to render dynamic LODs. My understanding is that it won't work on any mesh that needs deformation of any kind (someone correct me if I'm wrong here please).