mmmm, that's interesting, how does one make recurring revenue in this market?
I saw that the event closures substantially affected these growth metrics, what does that mean? are people playing so intensely training for events that they ruin their board games and have to buy additional copies? are the events causing the most interest in certain board games? are the events selling that much of the board game on the spot?
I don't know anything about this market aside from small teams launching new games on kickstarter and occassionally one of those getting a distributor for perpetual sales.