> What I learned is that the board game scene is ridiculous and obtuse.
That's what you took away from your brief encounter, but I'm not sure it's something you (should) have learned as the general case.
> Very different from the time tested Monopoly ...
Monopoly is truly awful.
It's been around a very long time, and is still a regular in supermarkets and postoffice shops, but nonetheless it's long been eclipsed, and to people who've played basically any other half-way decent board games it's a sadly regrettable mystery why it's still cited as an archetypal board game.
> Now everything has phases, multi-variable resources, multi-variable point systems dependent on the phase, etc.
This is why I think your experience into the 'board game scene' was a little skewy. Not everything has all that stuff.
There's myriad games with comparable complexity to Monpoly, but far superior mechanics and replayability.
And go just a little upwards in the complexity scale (Monopoly has a complexity rating of 1.64 / 5 on BGG [0], and an overall score of 4.4 / 10) you'll be well rewarded on the boardgame experience front.
> Its just hard for me to discern where any of this came from, why people are aware of some of these mechanics, and which games just have really bad designs and bad product market fit - if the whole scene is just indie producers winning a popularity contest once on a crowdfunding site.
Your conclusion at the start of that sentence is based on the evidently false premise at the end of it.
[0] https://boardgamegeek.com/boardgame/1406/monopoly