I don't see "game" mentioned in the wiki at all. Is that something typically used for games or do they tend to use something else?
There are many other methods, some are more precise and compressible than others:
Trailing State Synchronization
https://www.cs.ubc.ca/~krasic/cpsc538a/summaries/38/
Basic ideas
https://www.gafferongames.com/post/state_synchronization/
https://engineering.monstar-lab.com/2021/02/09/Game-server-S...
https://www.gabrielgambetta.com/client-side-prediction-serve...