2. We need hypersleep tech. There’s no way around it, as it seems.
2. We need hypersleep tech. There’s no way around it, as it seems.
It's available today. If you lost interest in consumer VR a few years ago, as I did, it's now worth taking a second look. The Valve Index and Oculus (i.e. Facebook) Quest are incredible devices with a mature software ecosystem. Half-Life: Alyx blew me away [0]. Compared to the headsets of a few years prior, I don't even notice a screen-door effect [1] on my Quest 2.
I've used VR headsets to keep sane in the middle seat on trans-continental flights. Even when it's just Netflix or YouTube in a virtual cinema, modern VR is an utterly transporting experience.
When I will be able to visit a museum or to travel to some real place (or to a place that is inspired by a real one and retains “detalization”, for example, various small objects that you’d find in a real place) that will be interesting to me.
Games, on the other hand, do not really sound so compelling.