(https://twitter.com/LeapJosh/status/1327051175112421377)
Judging by some of the posts in this thread, it amuses me that I might have a leg up in the oil and gas industry.
(https://twitter.com/LeapJosh/status/1327051175112421377)
Judging by some of the posts in this thread, it amuses me that I might have a leg up in the oil and gas industry.
Each tentacle is rigged to a chain of bones, somewhat ironically. The bones are physics objects I apply torques to. Every node has the same error function, which is "where is the tip relative to the goal?" so, theoretically, they should all be getting torques to help the tip get to the goal.
Turns out this kind of works!
https://twitter.com/LeapJosh/status/1321219814828945411 Each particle there has a pid controller that adjusts the particles angular velocity so it'll fly towards a goal point in the form of a glowing man.
https://twitter.com/LeapJosh/status/1395762486339645443 here's a more traditional procedural animation I did recently that people seem to like.
Thanks for sharing and keep up the great work
PIDs have been a remarkably versatile hammer for lots of things that aren't nails.
> PIDs have been a remarkably versatile hammer for lots of things that aren't nails.
Love it