The Expanse UI Design
hudsandguis.com
hudsandguis.com
Not just the UI, but The tech is realistic and possible and usually backed up by basic scientific principles.
The social scenarios are also quite likely in the future.
Even the language makes sense - a kind of hodge-Podge universal accent.
And it tangentially originates from Larry Niven’s belter stories just before mankind sent the ram robots to distant stars.
The Expanse is everything to like.
https://www.youtube.com/watch?v=QyV3GZ9xnGM&t=3140s (NSFW language)
It's interesting see the differences from the books on this topic.
The books focus more on the use of belter's sign language, just some small and most common word is written and the rest is just defined as patois.
The series instead almost never shows sign language and it uses and evolves the spoken language much more than the books.
I suspect the Expanse series used his work as inspiration, since the patois is virtually identical on the show. Mays is in a league of his own. [0]
"Tightbeam" was in use as early as the 1930s, by E. E. Smith. Interestingly, this means the term was coined before lasers were even invented! https://sfdictionary.com/view/1943/tight-beam
Meanwhile, Robert Heinlein was writing about "spacing" people in 1952: https://sfdictionary.com/view/400/space
The Expanse's culture (language, slingshot gravity-racer livestream stars, class relations, etc.) feel so plausible. And the character relationships are deeply nuanced - like how even though Ashford was always challenging Drummer's control of The Behemoth, they showed genuine mutual respect, even love, for one another when it mattered.
I think Avasarala is actually one of the better written characters. As far as character development goes, she has one of the best arcs in the whole series. In the beginning, she is a politician and power broker who takes zero shit from anybody, especially the men who are supposed to be her superiors. Various tragedies like the Earth nearly getting wiped out nearly turn her into a bloodthirsty Belter-killing monster. She eventually softens substantially and only wants to do what's best for the human race as a whole. (But still taking shit from no one.) That she is an older Indian woman whose language would make a lumberjack blush is just an interesting twist.
One of the central themes of the Expanse (the books and the show) is that unlike most plots in books or movies, there are no good guys here. There are only people who are driven by some greater purpose (greed, power, loyalty to government, justice, etc). They do good things, they do bad things, they do stupid things. They are complicated, just like real people.
As an example, the characters that we might try to think of as the "good guys" are the crew of the Roci. Holden is a navel-gazing military wash-out who nearly starts an interplanetary war between Earth and Mars via pure speculation. And NEVER apologizes for it. Amos' background isn't explored in much detail in the show, but in the books he worked for a brutal crime boss on Earth and more or less just kills whoever gets in his way or because he thought they might. Alex was an absentee father and husband. Naomi abandoned her young child. And ALL of them stole their ship from the people of Mars. (They use the euphemism "Legitimate Salvage" in sorry-but-not-sorry kind of way.)
Finally, context is important. In the future of The Expanse, human civilization is pretty much A Fucking Mess. The Earth is overcrowded, half the population is on welfare, and crime is rampant. Mars is effectively a military state. In the Belt, you are as likely to die from a random equipment malfunction as saying the wrong thing in a bar. So a lot of parallels with countries in present-day Earth, just amplified.
Anywho, I don't agree with torture either, but it's hardly a surprise that it happens in that universe.
> ALL of them stole their ship from the people of Mars
I'm not sure how it is in the book, but in the TV show, a ranking officer of the Martian navy explicitly tells the ship that they are in control. As legitimate salvage goes, it seems pretty defensible. The only reason they don't go deeper into it seems, to me, to be because explaining that (and proving it) would be Very Hard, and they'd rather avoid the risk.
Yes, that's how they got possession of it and managed to make use of it. It is not at all the same thing as relinquishing ownership, which that Martian officer would not be able to do in any case because he didn't own the ship. The reasonable expectation is that they use the ship to do the job they needed it for, and then return it to it's proper owners.
This is, of course, only the second worst case of piracy thinly disguised as salvage in the Expanse. The title for the worst case of course goes for Behemoth.
I stopped watching it though once the "protomolecule" stuff started. What is backed by science about it?
So, the first scene in the first episode? Before the opening credits?
It would be one thing if they added the crazy alien magic plot device midway through a later season to get out of some writing hole they'd gotten themselves into, but they intentionally opened the first episode of the show (and the prologue of the first book) with a fleeting glimpse of what the protomolecule is capable of to set the stakes for the rest of the series.
Its not backed up by science and thats not the point. The point is how humans react to it and how the story progresses after that is really great, one of the best series overall i've ever watched.
I've always thought that movie/series genre are just a facade for the real genre:
- Slasher movies are supposedly about the boogey man/monster killing protagonist, but it's really about how humans interact when put under stress and show their true color
- (Heroic) Fantasy movies are supposedly about wizards and knights and witches, but it's really just a huge politics playground
- Science fiction movies are supposedly about new technology/aliens/space stuff, but it's really about how something outside of our knowledge changes us, challenges our values, and reveals who we are. That's usually technology but can be anything.
It's of course not just that, there are always exceptions, and I'm probably not the first one to have this view. But I think this is the reason I like almost anything sci-fi but can barely stand watching fantasy movies: I can't find myself to care about people fighting each other for a little bit more power.
Since they are not goofing off in basic things and they've done their homework, having space magic happen is much more entertaining than in e.g. Star Trek where basically everything is driven by plot-based technobabble so you really have no distinction between "standard technology" and "unfathomable space phenomena of the week".
Some of the space magic driven by protomolecule later on is fairly thoughtfull IMO and meshes nicely with rest of the show. I would advice you to continue watching - the series gets constantly better and better.
I was also ok with the Epstein drive. It's a nice little plot enabler. "Yeah, space colonization is laughably implausible, but what if we had just this one piece of magic technology?"
Also, advanced alien tech in pretty much all science fiction follows Arthur C. Clarke's dictum about magic. Of course they're going to be able to do things humans don't understand. Do you really think we would be able to explain everything a billion+ year old civilization could do?
And I'm fine with that because of how its handled. The protomolecule is less of a technology itself and more or a narrative tool. How it works isn't important. What is important is that it is a disruptive force that changes the direction of humanity.
It makes it easier if you think of it as "proto" being short for Protogen - the corporation that discovered it.
So while protomolecule sound like something out of the Power Rangers, it's an oddly plausible term.
http://www.projectrho.com/public_html/rocket/engines.php#id-...
Search found me this: https://web.archive.org/web/20080125030037/http://deoxy.org/...
and previous discussion! https://news.ycombinator.com/item?id=23500469
That kind of thing doesn't bother me. I don't think a dog could even comprehend a wheel. Even within the same species, major advances can look like magic to earlier generations. A top-tier scientist from the 19th century may well have pronounced just about all of today's digital devices impossible science fiction. "Billions of calculations per second in something in your pocket that runs on a battery you can recharge?" Lots of stretches there for a scientist from 1820. There are still people (who are not stupid) who don't believe we went to the moon.
Hard sci-fi just means a story that doesn't instantly fail undergrad physics and whose speculative physics are credible enough that a typical physicist won't roll their eyes.
Wormholes and warp drive, for example, have not been conclusively ruled out. Most physicists doubt you could build them in the foreseeable future (or maybe ever), but nobody's shown a reason they would "break physics."
Faster than light motion or reactionless drives that generate conventional momentum are however believed to be impossible.
It leads to some counterintuitive stuff. Giant massive ships that silently hover in the sky without blowtorching whatever is beneath them are strongly believed to be less plausible than something superficially more far fetched like the Alcubierre Drive. That's because reactionless drives that create conventional momentum "break physics," while so far we have not been able to rule out altering space-time curvature. If I were writing a hard sci-fi story with an Alcubierre Drive in it, I'd still have the astronauts going up to their warp ship in chemical rockets. I'd also have my warp ship using chemical or ion propulsion to move around when not using its warp drive, and the thing would have to have massive heat sinks that would glow red hot when warp is powering up to discharge all the power plant's waste heat (second law of thermodynamics).
Credible speculation in physics usually means that there exist mathematical solutions or models that suggest the possibility of something, but where we do not yet currently know if that math is "real" let alone "engineerable." There may also be things that are technically possible but that are so hard to do that they recede behind a kind of "probability horizon," becoming effectively impossible. An example might be a warp drive that requires so much energy and is so hard to build and control that the probability of someone doing it anywhere in the universe between now and heat death is near zero even if you assume that intelligent life is common.
Heck, actual science fiction authors in the mid-20th century got that wrong. Asimov, for example, while he had autonomous robots walking around, limited mobile computing devices (installed in anything smaller than a spaceship) to calculators and dumb terminals. Output was often limited to ALL CAPS printed on a slip or strip of paper (again, despite robots able to communicate verbally).
In his 70 year old series, everyone still uses film :)
BTW, you may enjoy Donald Kingsbury's Psychohistorical Crisis. Well worth reading, it adds quite a few interesting and plausible embellishments to Asimov's conceptual framework.
The two things out our world are a FTL jump drive (the Kearny-Fuchida drive only working at gravitational balance points) and the hyper pulse generators (sending FTL messages using the same physics). Everything else is well within established physics. Fusion engines? Check. Laser and direct energy weapons? Check. 12m high walking robots? Sure, why not. All beyond current engineering, but not beyond physics.
Even space travel is using reaction drives (fusion powered ones, but everything space born needs fuel to move) with acceleration well below 10g. And even the space-based tabletop uses acceleration and vectors instead of speed. A bitch to track on paper so.
spoiler alert
The books are a couple seasons ahead of the show, and this becomes and even more prominent plot point.
It's internally consistent so far, which is more important IMHO. What I mean by this is there's definitely things that are effectively "magic" to us, but not in the way lazy story writers use it (think ST:TNG where they just invent some technobabble that solves the problem in the last 5 mins of the episode).
I particularly liked where Detective Miller explains to Holden why he can see him, effectively saying something like "there's a few billion neurons in the human brain, like a massive keyboard - we just have to push the right combination of buttons"
Do you have a better citation? Because loans are not feudalism — and if you want to insist they are, only Islamic Law jurisdictions (which bans interest rather than loans but eh) are non-feudal.
Loans in themselves are not 100% "feudal", though I don't think it's a binary "is feudal" -vs- "is not feudal"; more of a "how feudal". The implication above was that loan repayment via mandatory labour is feudal (or at least "more feudal").
> if you want to insist they are, only Islamic Law jurisdictions (which bans interest rather than loans but eh) are non-feudal
That's a pretty big "eh" tbh; I don't many people think interest is the problematic part of loans. Don't think Islamic Law can be excluded here.
At Musk’s target price for Mars flights, someone as rich as Bezos could pay for half a million people to go to Mars. (That said, if I had Bezos’ money, I’d buy flights from SpaceX to build a factory on the Moon to research space-based mining and manufacturing, and launch loops, with a view to expanding that into a full-blown colony over time).
That won't matter if SpaceX has a monopoly on the air they breath, the food they eat and the water they drink. One of the first legal questions they will grapple with is "Does earth law apply on Mars/to Martian citizens? Or is Bezos' contract moot"
Look at the history of colonization if you want to see the dynamic of human nature/greed/fiefdoms away from the mother country that is several-month's journey away. The Dutch East India company or the British South Africa Company may be decent case-studies, the only difference being that they could "live off the land" and exploit the natives. There are no natives on Mars, but I can't rule out exploitation.
A repayable loan is not feudalism.
(PS: this of course assumes that's there's anything to do on Mars, it's not clear to me what the Mars colonists would actually do there all day, except constructing the actual colony - but what then?).
I haven't read the books but this just seems like the "British imperial colonialism but in space" trope typical of space opera.
Earth mining is often done in horrendous and poor conditions. Megacorps and industry do kill millions of people on earth today with little explanation or repercussions.
Sure, there were horrible industrial disasters like Bhopal, but in the book the aforementioned megacorp kills millions seemingly out of sheer evil. It felt too videogamey for my taste.
And I don't just mean literal gold or mining.. The Internet in the late 90s and early 2000s, cryptocurrency today, etc... there will always be early adopters and entrepreneurial risk-takers (of varying levels of competency) who precede, and sometimes outlast, the corporations where there's money to be made..
In the Expanse lore, this happened because of the Epstein drive, a relatively cheap type of fusion drive that allowed humanity to go further faster, even in small scrappy ships.
So it would make sense that early pioneers would rush out to the belt and beyond to stake their claims..
Look at mining in the third world today. Not so automated, right? Why would it be any different out in the belt?
Hundreds of years and millions of people trying to eke out a living, particularly when you also consider the state of planet Earth in the Expanse (essentially a giant welfare state).. that creates an third-world equivalent out there, and I think it's pretty plausible..
Anyways, I respect your take on things regardless.. this is just mine.. the story gets so much better beyond book 1, if you're ever thinking about reconsidering. :-)
Incidentally, can anyone recommend some hopeful science fiction? "Schismatrix" is probably my favorite.
Worth noting that Earth isn't part of the Culture, it has been left in ignorance to stare out at an apparently silent universe.
The authors have said they approached each book in the style of the characters and story they were telling at that time.
The first book is a noir detective novel (that happens to be set in space and in the future) so I can definitely see how it comes across as bleak..
The next book and beyond are written in different styles.
Thanks for the Schimatrix recommendation! I'd never heard of it, and I looked it up.. Added it to my reading list!
I might recommend The Inverted Frontier series by Linda Nagata to you, that I've only just started... It's pretty good and I think falls under the hopeful sci-fi category (at least so far). :-)
I wish they made more sci-fi about robots and spaceships, I find that stuff entertaining and inspiring. If I want social commentary I have better sources than sci-fi writers.
And there is Sci-Fi that's not social commentary.
If mental and long-term health is not a concern, minimal-subsistence living conditions can be made for pennies. If someone snaps or drops-out, they can be replaced from thousands of others on the long application list.
Not unlikely, I'd say.
From what I've seen, cost of living will increase to the maximum level the poorest can afford it (which is why I don't see how UBI can work without massive changes in other areas).
With a laissez-faire system, the economic factors would decide whether machine or man labor is the most cost effective resource. When the mechanized means of production become more intelligent, faster, and accurate, what can the man or woman without any machines of their own do for money? They could work for less than the machines in dangerous conditions, doing the type of work that machines are too valuable for.
The optimist can also imagine a utopia where the need to labor vanishes and we collectively benefit from advances in science and technology, but that’s not a given.
Read more history and you'll see this is pretty much SOP for humans.
My favorite line from Sorry To Bother You.
> So, you making half-human half-horse fucking things so you can make more money?
> Yeah, basically. I just didn't want you to think I was crazy. That I was doing this for no reason. Because this isn't irrational.
2. We're nowhere near the level of smart, self-repairing automation. Given the distances involved, there's value in having a community of smart, agile, self-replicating flesh-and-blood humans to tackle unknown engineering challenges as they appear.
3. People keep expanding, and settle for good. Years pass. An interplanetary economy forms. People on the further edges focus on resource extraction and building up infrastructure for long-term settlement - but they still need things only Earth can provide, like food (and organics in general). So they trade.
4. Decades pass. On the outer edges of humanity, people are born who've never seen Earth. They start to develop their own culture and identity. Mars is being colonized. The trade arrangements is stable - Earth sells organics and R&D, they buy lots of resources to use for in-orbit manufacturing.
5. Many more decades pass. Mars is full of people who were born there, and never seen Earth in the first place. They trade with Earth and the space dwellers - the Belters, in Expanse - for resources. They develop their own culture too. Over generations, the Belters become adapted to low-gravity conditions, and can no longer survive Earth's gravity - cementing the cultural divide.
6. More decades pass, you arrive at the world of The Expanse. Mars and the Belt both declared independence, as they're their own separate cultures and nations. Trade dependencies, however, remain. Earth and Mars both have the advantage of infrastructure density and crucial resources abundance - they're developing their planets and surrounding orbital space. Stuck in an arms race, they develop superior military. Meanwhile, the Belters are stuck in a disadvantaged position. They own most resources in the Solar System, but can't effectively control them with inferior technology. And none of the resources are actually missing on Earth and Mars - they're just more expensive to get. The Belt has all the riches, but no leverage to turn them into wealth and power.
That's how you arrive at "mining asteroids in poor third world-like conditions".
As an example, slave societies don't have industrial revolutions because there's never a need to invest in labour-saving devices. Indeed, the Romans knew of water wheels and windmills but never used them much because you could just buy a few slaves. If slavery hadn't been introduced to Rome, who knows what alt-history would've emerged from the Roman engineering prowess.
Keeping humans alive in space on the other hand is stupidly expensive.
It is now. But the most expensive part of that is shuttling people and infrastructure up the Earth's gravity well.
Imagine that our society retains some level of sanity for the next couple decades. In that scenario, we'll continue on the path of expanding to space, starting with a rudimentary cislunar economy. This means near-Earth asteroid mining and in-space construction, which lets us drastically reduce the amount of mass needed to be launched into orbit. That economy would not be independent - it would sell resources mined in space (to be shipped to the surface) and manufacturing services, hopefully moving most heavy industry upwell. In exchange, they'd buy food, organics and specialized components from Earth.
Imagine couple decades of iterative improvement on this. Eventually, humans will be able to survive long-term in space with minimum input of terrestrial resources. E.g. almost-closed-cycle greenhouses that can supply a ship with food for a decade until they need restocking with substances that can't yet be created in space. Such capacity allows people to expand further, access more resources and ship them back.
What's the value for Earth in this? Continuing the exponential growth past the carrying capacity of the planet. The more industry is moved upwell, the more space there is downwell for habitation, consumption and service economy.
Why not robots? Light lag. To me, the challenges we need to overcome to send humans into interplanetary space are easier than those required for fully autonomic, AI-powered robots. If that's true, then we'll have to make interplanetary expansion a mixed human/robot endeavor. The time it takes for a signal from Earth to reach Mars is between 5 to 20 minutes - so 10-40 minutes RTT. This is unacceptable for any kind of serious remote operation, so even if robots do most of the work, you still want human controllers to be on the work site.
Once you start sending mixed human/robot on long-duration missions far from Earth, dumber robots operated more directly by humans - and, importantly, serviceable on-site, will be the cheapest option.
Also like The Expanse: shadowy mega-corps, and space pirates!
https://en.wikipedia.org/wiki/Space_Truckers
https://www.youtube.com/watch?v=EgdeaHr5LT0&ab_channel=Movie...
Square pigs:
http://cinephilecrocodile.blogspot.com/2018/06/space-trucker...
https://www.youtube.com/watch?v=cVH9o7OMAkU&ab_channel=TheMo...
Both the film and that blog's stylesheet are the embodiment of 'so bad it has to be good'.
They'd probably be volunteering to go, no one would need to force them.
Just a "fun" fact I discovered recently: it's cheaper to buy new powerbanks and salvage the battery cells than buy the battery cells themselves. It is also cheaper to buy a whole new laptop than replace a laptop processor. That is insane levels of wastefulness.
"/s" really is needed I guess
> will be more keenly felt, because in space, your life depends on the technology working properly.
The look on Han's face when he goes to gun it into Hyperspace and there's that failing engine sound effect, as the Empire bears down on them.
Also we know pretty well how to build stable rocket control software.
I would hope by the 23rd century that they’ve figured out that formally verified micro-kernel OSs are the way to go for mission-critical use cases like that.
It's likely to assume the same will true for space travel, should it ever happen. Even in our current "duct tape and baling wire" stage of space flight, computer problems occur, but they're not regularly and frustrating, they are unique and pretty catastrophic.
Your inflight entertainment system still won't work with your headphones because you have the wrong plugs, though ;)
It bugs me but not enough not to enjoy the show. ;)
Since we are talking about The Expanse, I think a great example is whatever protocol allows for characters to physically fling data from their devices to other people's devices with a simple swipe.
I'll ignore the fact that sometimes they do this in city streets where they are surrounded by many potential recipients and somehow always deliver the payload to the right person...
But how likely is it that every single device's manufacturer implements that protocol in the same, non-proprietary way?
It's the future. It might happen.
HAL: I'm sorry, Dave. I'm afraid I can't do that.
It might end up being really bad and hard to watch but I think it could be a refreshing alternative to what we have now where every character is able to give an on-the-spot motivational speech with the confidence of someone who rehearsed it for months before delivering it.
Just a real fictional story that includes realistic human dialog.
This style of improvised natural dialog is called "mumble-core". It's refreshing, but unfortunately not preferred by the highly polished products of TV and cinema today.
As far as I know, a lot of films had only blank screens on set and the computer display was added in post, trying to match whatever "interaction" the actors came up with on the set.
And in what way is the API resource hungry? You can write a Win32 hello world that is on the order of 1 KB.
I was wondering why the view-line of those actors was so on-point. Well, I got my answers.
Imagine every single time you write a CLI command or perform a mouse click, the computer says "great! Let me do that for you". That's how Siri, Alexa interact. In the Expanse, giving the AI a command is like double clicking on a file. Fast, consise, no fuss.
This takes about 5 seconds, and the timer doesn't start until it's done. It's a minor annoyance, but I'd prefer a simple chime.
I'd certainly prefer some small chirp of acknowledgement, but I think we need to reduce latency first.
Maybe when it comes to something as simple as a grab bar it's hard to get too imaginative in the first place?
Once you start _really_ looking for them, you can pretty easily pick out items on a set and go, "oh yeah, that looks like a repurposed so-and-so."
For example, the story from Cibola Burn seemed a lot better on the show than the book in my opinion and some of the characters are better.
In particular, Ashford's character is massively improved (it helps that David Strathairn plays the role incredibly well).
The books are very good though and I can't wait for Leviathan Falls. Also, it seems the series will stop at the end of Babylon's Ashes.
I really like that they prefer a good story over sticking to the exact "canon" of the novels. And in "they" I include the novel authors, who are very involved in the TV series.
We still have the final season though - let's hope it doesn't do a "Game of Thrones".
Don't get your hopes up too high; "The Expanse" is often nicknamed "The Expense" due to its high special effects budget. Amazon Prime may decide that later seasons need to have their budgets cut.
Maybe it's my fault for having mostly read Terry Pratchett and Douglas Adams for the last few years, but I found the writing to be extremely bland. It does the job of narrating the plot but the lack of all flavor would have turned me off immediately if I wasn't able to visualize the characters and scenes from the show.
That said, I'm pretty happy with the changes they made for the show. And a bit annoyed that most of the things I didn't really like about the characters were details carried over from the books.
The show really gives the opportunity to explore the individual motivations of the characters; the books are also great and they complement each other, but I feel that the books are almost too fast paced to really savour the environment and setting.
The way his character develops and changes is incredible and the acting is really well done.
Also, the books set a very high bar for Naomi's "solo adventure" (let's call it that to prevent spoilers), and the series did such a great job, and stayed very true to the source. It was satisfying seeing this unravel almost exactly as I had imagined it.
But all the romance I found really unrealistic and ham-fisted.
They cut that completely out of the show.
In comparison, the visual design of the show is just ... nice? But seems honestly pretty impracticable most of the time and I felt doesn't really set itself apart from other contemporary Sci-fi Shows.
A computer that's designed to work off-line just as well as on-line, that can form mesh networks with other hand terminals on the fly when needed, not tied to any specific vendor in any particular way. It's how smartphones should obviously work, except they don't, because real humanity is shitty in so many subtle ways in which even most dystopian sci-fi humanity isn't.
Needs drive innovation.
Presumably, every space ship needs bulletproof software routines for calculating trajectories, making burns at the right time, etc- a combination of real time hardware control and sophisticated math.
But presumably, ships need to get updated in-flight, and upgraded routinely, and presumably, it doesn't make sense for your own ship to drift too far from the common development tree. This is starting to become a major software engineering problem- how do you manage a fleet of ship firmwares across a solar system?
It would be necessary to upgrade if, for example, new devices were installed in the ship, which were developed after the original ship firmware was installed.
All of this is already a problem, for example for the US Navy, https://news.usni.org/2021/04/12/navy-software-factory-the-f...
You can sync to the trees of ships near you and catch up, and once in a while one of them gets to a station and updates to the tip of wherever development is at.
I find it extremely hard to believe that people that master ships at the speed of light, that have nuclear and possible antimatter engines just can't effort proper lighting, like they don't know LED lights, fluorescent lights everywhere.
All films just look like submerged nuclear submarines on red alert,but all the time. On nuclear submarines you have way more light most of the time.
We know that we need strong light exposure in order not the develop illnesses like myopia. Mood is affected badly by lack of light.
I can understand it in games,it was the first trick for hiding a bad 3D engine, make everything dark, but it is not necessary anymore.
1. The stills here look edited, possible to focus the UIs for the article. I may be misremembering but I don't remember being unable to make out characters on screen!
2. The protagonists in the show comandeer a Mars ship and most shots take place inside it. For narrative reasons, UN ships are bright, Mars ships are black/dark red (and Belter ships are broken, Star Wars rebels style), so the in-space look changes a lot (though the main set is that one Mars ship).
Martian and Belter ships less so (still, the Rocinante's crew quarters were fine and we've not really seen many ships outside of battle/emergencies) because they were adapted to lower light conditions on their homeworlds, I think that was said once if I'm not mistaken. The Martian delegation to Earth had to wear sunglasses all the time, for example.
It's become necessary in movies and series as well, because stuff is mostly CGI now.
Look at Star Trek in the golden era (TNG-ENT) vs. what it is now. Despite aging props, the former looks real (if cheesy; color choices in early TNG didn't age well). Federation ships are solid, clean, and brightly lit. That's because they were real, physical sets. Discovery/Picard? It's all dark, and while it may also be a stylistic choice, the fact is that if they lightened it up, all the CGI sets and blinkies would stand out like sore thumbs.
On a related note: I can close my eyes and imagine myself walking around the bridge of Enterprise-D, touching the panels, sitting in the captain's chair. I can almost feel the texture of the chairs, the friction of the carpet, the glassiness of the panels. Can't do that with Discovery. When I close my eyes, I just see non-solid holograms. I can't imagine what would it be like to touch them.
Physically based rendering, as awesome as it is, still seems to subtly fail in reproducing various kinds of materials. Between various games (including AAA productions) and movies I've seen over the years, I haven't encountered one where a CGI piece of metal actually looked like a piece of metal upon closer inspection. Everything looks like make-believe plastic.
I'm wondering if the darker look is because they film Picard and Discovery with multiple cameras and there's more crew and equipment on set that might show up in stray reflections.
Heavily chiaroscuro lighting is a trend, like the orange-and-blue colour grading that preceded it. It looks like the Expanse has gone for "just blue" with occasional red highlights. A side effect of this is unfortunately unnatural-looking skin tones. Absolute peak example: https://images.squarespace-cdn.com/content/v1/5438bd1be4b044...
Look at what's highlighted in red there. If it helps, run it through an aggressive blur filter and look at what shapes remain. Face of the woman on the left, details of her uniform, the ship on the display in the middle, and balanced out with the guy at the back right in a red zone.
(Also this is why SF directors love transparent or "holographic" displays, because you can film the person looking at the screen and the thing being displayed at the same time)
It may also be a deliberate contrast with the dated future of 2001 and subsequent works where interiors were often extremely white and clean.
I caught an episode of NCIS a few weeks ago and noticed they had a plexiglass screen up in the interrogation room cuz of covid.
But I also realized it let them get both characters' faces in the shot at the same time thanks to the reflection, despite sitting across the table from each other (and they of course framed everything to take advantage of this).
Same thing just 2020 version.
I actually pondered this recently, as I watched an indie film where all the shots where lit quite realistically, meaning people had nice bright offices etc.
And it struck me that even though this lighting looked more proper, in terms of that's how an office would look if someone worked in it, it just didn't look as good or interesting as those with more contrast ala CSI.
I'm sure it can be done, but it's probably easier to get an interesting look with more shadows rather than less.
> The tunnel outside was white where it wasn’t grimy. Ten meters wide, and gently sloping up in both directions. The white LED lights didn’t pretend to mimic sunlight.
> The lights—recessed white LEDs—gave the gray walls a sterile cast.
> They drank it without talking [...] in the artificial morning of the room’s LEDs.
> The lights were cheap LEDs tinted a false pink that was supposed to flatter the complexion but instead made everyone look like undercooked beef.
Additionally, people work in shifts on all stations and ships, and you can't constantly mess up people's circadian rhythm by simulating daylight 24/7.
Besides artistic choices, for the same reason many devs prefer to work in near darkness with dark mode UIs.
I for one wouldn't be letting bright light anywhere near my spaceship's interior...
That said, many sci-fi movies/series have plenty of light internally: Star Trek and Star Wars for two big ones...
>We know that we need strong light exposure in order not the develop illnesses like myopia. Mood is affected badly by lack of light.
Not a problem in 2520 A.D.
FWIW, Klingon ships were famously dark in the Star Trek's golden era, and also full of vapor/smoke obstructing vision. Obviously, this was done to make them seem more menacing. However, some fans - myself included - adopted an in-universe explanation: Klingon eyes respond to a slightly different slice of the EM spectrum than human ones; their ships are well-lit, just on the wavelengths imperceptible to us (probably infrared, and the dark reddish illumination we see is just what bleeds over to human-perceptible wavelengths), and the vapors are transparent on those wavelengths too.
Imagining and depicting s society as advanced as ST is no small task
The first three episodes are slow but later the show is so fast you wish back to it.
Does this get better in the latter seasons that were produced by Amazon?
> You use a welding rig to weld things. You use a gun to shoot things. You use a Bobbie Draper to fuck a bunch of bad guys permanently up. (Babylon's Ashes)
In the series though. Meh.
Relatedly I wish there was less of a delay when trying to cast to the TV. Perhaps it's that, rather than the extra button clicks, that disrupts the flow so much. It's not like my smart TV hasn't got a powerful processor and a super-fast internet connection - why am I still seeing loading screens?!
[1] https://arcan-fe.com/2020/12/03/arcan-versus-xorg-feature-pa...
[2] https://video.wordpress.com/embed/G3vQbGS0?preloadContent=me...
The greatest part of this is that they make it look seamless and unselfconscious. In most shows (even sci-fi ones) this is always exaggerated as in "look at how we move our hands on this futuristic surface". In Expanse? It's just an integrated part of what they do. They flick, and swipe, and hold stuff sideways, they drop phones, phones are cracked, and it's never "oh, look carefully at what I'm doing".
There is a lot of storytelling done through computer interfaces in the show: revealing secrets, showing in-universe propaganda, showing ships and missiles move through the vastness of space, and so on.
The show also makes a point in juxtaposing shots of UIs against shots of the realities those UIs represent. It paints a stark contrast the cleanliness and sterility of computer interfaces against the grittiness and horror of the Expanse world. We get to see the decision makers seeing missiles as dots traveling along holographic arc lines, but then we also get to see civilians and military personnel being blown up and shredded.
Also, those devices privacy sucks! Everyone around can see what happens on you glowing screen that is transparent from both sides!! Under no circumstances could such devices be sold to real users.
So it was an intentional choice for convenience and visual effect, rather than an attempt at "realism". Sounds like they totally agree with your statement, though.
In the very first episodes a tall, stretched-out skinny space-born dude is getting tortured simply by making him stand and be subject to Earth's gravity.
Then the rest of the series-- few to no tall, stretched-out skinny space-born peeps anywhere.
What gives? I imagine the director realizing how expense it would be to continue seeking out a bunch of tall, skinny extras...
They do still deal with the disorientation non-natives deal with in Earth conditions, though. There was an episode that spent a significant amount of its story showing Bobby dealing with being on Earth for the first time and seeing unfiltered sunlight and the extra gravity. There's been a few other instances of it, but it has definitely taken a backseat since that torture scene you mentioned.
Apparently the insider moniker for the show is, “The Expense.”
I can imagine an alternate universe failed version of The Expanse where they spent all their money up front on CGI to create stretched-out skinny extras.
On the other hand, you have to rely on moving your head around to get a perspective. 3d is probably better, but these [1,2] animated images allow to see it in static as well. Can’t find better examples quickly, but I hope one can get the idea.
[1] https://www.google.ru/search?q=animated+parallax&tbm=isch&hl...
[2] https://www.google.ru/search?q=animated+parallax&tbm=isch&hl...
My personal take: transparent displays are a lazy trick of film makers who overestimate the importance of characters in science fiction, and underestimate the importance of setting.
A proper real-world use of transparency would be Augmented Reality - i.e. overlaying contextual UIs on top of the real world the user sees through the glass/hologram.
Characters are always more important than setting. You can tell a compelling story with a character alone in a room, but without any characters even an interesting setting has nothing to say.
Not among sci-fi fans. There are lots of classic and beloved scifi books that are all about the world and setting and technology where the characters are 2d cardboard cut outs that only exist as an excuse to move the story from set piece to set piece.
Good sci-fi writers dont go lazy on characters and actually develop them.
Most literary genres are defined by the flavor of character exploration you do. Any character-focused story you want, you can find a genre for it. Science fiction is defined as speculative exploration of interactions between people and hypothetical advancements of science and technology. If you laser-focus on the characters, you lose what makes the genre interesting and distinct from all others.
That's not to say that characters aren't important. But, in the kind of sci-fi I like, technologies and societies and institutions become "characters" themselves, and need to be treated with equal importance.
Ghost In The Shell does this very well, especially the series.
Given that we are talking about extremely popular show, maybe they do actually know what they are doing.
I can't think which episodes, but there's are a couple scenes where detective Miller is looking at his phone in 2D mode, and he says, "Go 3D." In one scene, he interacts with the 3D projection, reorienting it. In another scene, invoking the 3D display makes it possible for everyone in the room to discuss the projection.
I'd love to know how these effects were done. And, when can I have one of those phones?
The story is set approximately 3-400 years in the future. All of the technology, however, looks, if not immediately familiar, then more or less "around the corner from now".
Go back to 1621, and imagining projecting a future 2021 based on "minor tweaks to what we're using now". Clearly, it would be absolutely nothing remotely like the actual 2021 that we live in.
I enjoy the Expanse a lot, but if there are humans around in 2400 or so who get a chance to see it again, I'm fairly sure they will be besides themselves with laughter at its "vision" for their time.
But, I must admit that eg the terminals look like phones from 2050. And I‘m sorely missing AI, humanoid robots, and way more bionic implants a la Cyberpunk. However I think those were left out deliberately to allow the story to be mainly about the human experience. AIs like the one in „Her“ might be realistic on a 400 year time scale, but I find stories like that rather awe-inspiring than relatable.
I remember reading somewhere that the authors of the book series intentionally left out AI in the story - as to not take away from the human aspects of the story. AI is there, just in the background with context specific voice activated commands.
But the look of the vessels, the homes, the offices, the computing devices ... these are all circa 2030 (or maybe even 2024).
Same thing with books, paper, pens, etc.
It seems likely that the idea of "screen, mouse/touchscreen/keyboard" will be around forever (like books have).
However we might have NEW technology (like an epstein drive).
pen technology in 2021 looks absolutely nothing like pen technology in 1621. I don't think a person from that time would visually recognize a modern pen, even if they could understand its purpose once it was explained or they got to use it.
paper is only about 1200 years old.
None of these technologies has "been around for ever", although one could clearly make a case that barring total civilizational collapse, they might truly be here to stay.
I don't think that the same could be said for any current computing technology.
Sailing technology is similar, except that very few people ever sail, travel in sailboats, receive goods shipped in sailboats, or even see a sailboat. The things that have largely replaced sailing would look very foreign to someone from 1621. I suspect the same will be true in 2400. There will still be some people (perhaps) using technology that we're familiar with today, but most people will use something else.
They clearly drew from some other highly technical areas in their design: for example incorporating Réseau plates or drawing on the visual layout of air traffic control screens.
Completely opposite of what the Expanse UX/UI is. No touchscreens, no transparency, no sexy decoration, zero ambiguity, no distractions. Everything is functional first, ergonomic, clear and straightforward.
I kind of wish Sci-fi authors would propel analog UIs. Touchscreens and manipulating things at an arms length - try it for 10 mins and see how tired your arm gets.
I’d like to see a future that’s totally opposite of what everyone is praising in this thread.
https://twitter.com/alteredq/status/1266853705632145409/phot...
Plus it’s a cheap belter phone. Poor bastards aren’t getting the expensive feature rich terminals.
Tangent: can anyone explain the inscrutable titles?
1. https://www.imaginaryworldspodcast.org/episodes/politics-of-...
Fans could generate spinoff UIs for more terrestrial purposes, and perhaps even contribute back new UIs for future episodes.
Personal hand held decided though? Not at all
It's like putting yogurt on Pizza dough instead of mozzarella and calling it New York Pizza. Please stop...