> Wait. Oh no. Some game developer somewhere is going to try to use this as a synchronization primitive, aren't they. Please don't. The world has enough cursed code already. Don't do it. Stop it. Noooooooooooooooo
Am I missing something or is it somewhat likely this will be "abused" by games?
Games usually live in the realm of latency.
This was really just a good joke touching how the game industry in the past used non-common hardware features for optimization purposes.