Jitter is killer though - if the latency is randomly changing it's really annoying.
Or is this just meant as a visualization of latency in these scenarios versus what it would be like with musicians playing x ft apart from each other in a room?
Since I only used acoustic drums until then I never gave much thought to the idea of having your drums sound delayed. It was quite eye opening.
It is relevant, and monitoring via headphones or a floor speaker is a mitigation.
It's also a problem for large orchestras. If everyone else just plays along with what they hear from the people near them, the timing is going to be inconsistent across the orchestra pit even if you have some obvious audible reference like loud percussion. The mitigation is to orient yourself as much as possible around the visual cues from a conductor.
"If the system processing your signal introduces a 20ms delay, it would be the same as standing 20feet away the loudspeaker you're using as reference."
Do you have any research you can suggest for that 5ms number?
[0] http://www.klabs.org/history/history_docs/reports/dfbw_tomay... (Keeping the delay at or under 10ms was the recommendation I got from the study P.I.)
One issue is when you get some acoustic sound too (open headphones, bone conductance, singing) and pretty much any delay in the headphone signal causes phase interference.
Did you ever see people who try to sing with headphones with a delay of around 200ms? That really messes up your performance.
https://www.jstor.org/stable/10.1525/mp.2006.24.1.49?seq=1
And another (follow the links to the article, but I thought that particular graph was most informative) :
https://www.researchgate.net/figure/Audio-latency-tolerance-...