Microsoft has turned the Surface Duo into a handheld Xbox
theverge.com
theverge.com
Touch controls for most games suck (I've tried). Replicating somebody's Xbox controller on the second screen sucks. It's unendingly annoying when you die over and over in a game because your thumb or finger wasn't in quite the right place to fire or move in a particular direction.
Not to mention, the Duo is ####ing expensive: top-end iPhone kind of money for the unlocked variant.
If you really, really want a dual screen console with a second screen, buy a used Nintendo 3DS (get the "new" variant if you can). But, since with the Duo you're sacrificing the second screen to the controller anyway, you may as well go the whole hog and get a single screen portable console with decent physical controls. The Nintendo Switch is a great option, as is a used Playstation Vita. Or, an increasingly viable option if you have a decent single screen phone already, is to buy a Bluetooth game controller that you can clip the phone into as a screen.
I don't know what the writers at The Verge were thinking with this because if you really want to game on the move a Surface Duo is so far from being the best option - unless that's the device you already own - it's unfunny. All of the other options are also hugely cheaper, again, unless you already own the Duo.
I'm not saying the Duo is terrible or anything like that but don't buy one for this. If you have one already and do want a decent gaming experience on it, your best bet is to buy a controller. I imagine an actual Xbox controller, which you might already own, would probably work fine.
Pubg Mobile controls are amazing.
A switch screen is bigger than that, and if sound is your major concern it also docks into an actual TV with audio output. Presumably if you’re playing handheld headphones are no big deal (in contrast, not using headphones just pisses off everyone around you)
The screen size issue is marginal at best. You're trading it for a bulkier device: you might prefer that, and that's cool, but it's not an obvious and objective advantage for everyone as a result.
(Assuming all things equal and you've chosen the separate controller route: if not you lose the bottom screen anyway, because it's used as the controller.)
Everyone designing the car knows that touch is dumb. But marketing and bean counters love it.
The goal is to disconnect the wheel from the tie rod because “we know better” for accident avoidance, self driving, and it’ll help with packaging.
It sucks, and I really really hope that this doesn't catch on.
> be handled by the program within microseconds would be ideal for human gaming
Ok, well, for the rest of us humans who aren’t eGaming Professional Athletes staying sharp every moment away from the “the dojo”, I think pairing a controller is probably fine. Yea, microsecond direct register reads though... makes a lot of sense for cloud gaming.
You think a cloud-streamed game is going to be hampered by Bluetooth latency?
If a company could get that to work well, and it was also robust in the face of day to day wear and tear, being dropped, etc. - and of course it wasn't incredibly expensive - I think they'd probably be on to a bit of a winner.
Disney has been working on this, although their method is different from your proposal.
https://arstechnica.com/gadgets/2014/01/new-microfluidics-pa...
The problem with this technology is several-fold:
1) Areas that can be raised are fixed.
2) Liquids.
3) Do you like the feel of squeezing a zit when you press a button in a game?
4) Anything that uses this technology will not have a uniform looking screen, relegating the second screen to a sub-status compared to the first.
5) Microfractures due to repeated flex.
6) Scratches at 1 with deeper grooves at 2.
The Surface Duo looks like a very cool device that I would probably never use over a phone with one good screen, more power and a great camera. Similar to tablets, I personally just reach for the phone or the laptop or my TV, and never a tablet.
But a Duo released with some more power and some imaginative use cases might start to sell. I think it's a shame that the larger Neo and Windows 10X seem to be dead before arrival, because it might have led to something interesting. But Microsoft has not resolved the conflict between Windows for everyone, and an application store that feels competitive and properly populated, so locked down devices have consistently failed for them.
The Duo running Android doesn't have that limitation, so the bigger question might be if Microsoft can do a sufficiently sophisticated job customizing Android, making it feel like something more than just Android, and making it work perfectly with this unique form factor. But it's hard to see the business case for all the resources going into what still feels like a very niche device category.
For example, in Sea of Thieves, there is a "clunk" vibration when your ship's wheel is centered. It's very difficult to grab the wheel and straighten your heading without the clunk. Visually, the wheel had a center spoke which looks different than the rest, but the wheel rotates several times in a given direction before stopping.
If they ever add vibration support, I may purchase an Android tablet with a larger screen.
As far as I know, [there is still no tablet-sized controller with proper analog triggers](https://www.youtube.com/watch?v=ZF-wWUSq3Cc#t=12m10s).
>The piece missing for me, currently, is the lack of vibration support.
My understanding is that this is an Android issue. Nvidia added vibration support for Shield TV, its Google TV box, but vibration only works on a) GeForce NOW with b) the 2017 Nvidia game controller. Not the 2015 controller, not Xbox One controller, not xCloud, etc.
I'm just waiting for some sort of vibration support before I get a tablet, knowing that it's an Android issue and that a specific Android version may eventually be required in order to use it.
The problem was 100% insufficient ecosystem support. Friends having social apps I simply couldn't get my hands on (and third-party apps that worked great getting blocked by official sources.) And bank apps that required Android/iOS - the convenience of mobile check deposit can't be overstated in the U.S.!
The Surface UX (Windows 10) has improved massively since Windows RT / Windows 8. So I don't think that's to blame, either. But software/ecosystem is everything. And it's what Windows 10 excels at, but every locked-down Windows has failed at.
I get what they were trying to do, and it was certainly an interesting and ambitious goal. But they made the same mistake I repeatedly make when I'm trying to kindle a campfire: putting the fire out by throwing way too much wood onto it at the first hint of a visible flame.
I eventually moved to Android, and it took me a long time to get used to it - for a long time I kept thinking that just about everything had been more intuitive in Windows Phone.
The root cause of which is insufficient Microsoft support. If they had stuck with it and kept investing for 10 years and kept up their investments in physical stores where people could go to buy non malware laden products and get tech help, I think they could have been a 3rd option in today's market.
Against that kind of gatekeeping, of course there is no third option in today's market! It's harder to sell three things than it is to sell two things, and AT&T/Verizon/et al decided that they didn't want to sell three things.
(Sure, Microsoft could have trundled on in other markets than the US. They had such a sizeable India marketshare against the troubles in the US, for instance. But when you've already lost your "home" market, it's hard to keep people's confidence. Especially in that case where Microsoft got the biggest marketshare gains from cheap hardware from a variety of hardware partners, those thin margin partners are nothing but confidence driven.)
How are Pinephone and these small timers getting SIM cards then?
Samsung's dream is for you not to buy an Android phone that happens to have been built by Samsung but a Samsung Phone running Android. That's why they try so hard with their vocal assistant.
Win Phone offered OEMs the option of shipping glass slabs that were competing on price and specs (just like the PC market!) while Microsoft would own all the value added on top. By the time Microsoft started shipping it's own hardware, it was too late.
I think if any company had a chance, it was Microsoft. They are the only ones with the in house expertise and cash flow that could have sustained the kind of spending needed for the 10 or whatever years it required.
Of course, it would have required a lot of short term sacrifice, which obviously their executives could not stomach.
The first windows phones/pockets (based on Windows CE) were already fairly old when the iPhone launched. Microsoft was used to dealing with multiple OEMs, not building it's own hardware.
As a Surface owner, I am sorry, but the Surface/Tablet UX on Windows has actually _significantly degraded_ compared to Windows 8. Just pick up a Windows 8/.1 Surface and compare; it is night and day.
Windows 10 may have upgraded "desktop" Windows usability and reduced the much-hated "tablet influences", but the cost is that as a result it is a much worse tablet OS, no doubt about it.
If I had to describe Android's UI in comparison: usable but I hate every second of it. Especially the text input is so frustrating I have to wonder whether it's intentional.
At this point, some seven years since I've used Windows Phone, maybe my memory isn't that accurate, but I remember the transition to using Android keyboards to be very painful.
It's interesting to see a thread where even going from Windows Phone 8.1 to 10, the predictive keyboard got worse.[1]
[0] https://www.zdnet.com/article/microsofts-new-word-flow-keybo...
[1] https://old.reddit.com/r/windowsphone/comments/4smmuc/what_h...
I worked with the guy who lead the swipe keyboard on Windows Phone. Amazing machine learning engineer who lead an amazing team. Some of the work he did for my team was out of this world (ML models to do predictive touch inputs to decrease perceived touch screen latency and improve touch recognition accuracy, on a Cortex m3)
Unfortunately for whatever reason his code was never adopted outside the mobile org, and I believe he was moved off that project after its initial version was completed. This is also why the desktop Windows swipe keyboard for Windows tablets at that time terri-bad compared to Windows Phone's swipe keyboard! Also this is possibly why the keyboard got worse, not sure it was long enough ago that I remember it was mid-Win8.1 mobile -> 10 transition but I don't recall all the details and the timeline.
If it were open source people could still use it elsewhere.
It had interesting ideas that work better for a fancy site, not for a OS that should be used by hundreds of millions of casual users.
This seems like the device that might have justified Windows 8's ill-fated attempt to unify the mobile and desktop operating systems. I see it, and what I want it to be is a dual-function device that works like a tablet when I'm on the train or whatever, but switches into a more PC-style interface when I plug in a monitor and/or connect a keyboard. When I see those dual screens, my mind immediately wants to stick an emacs window or tmux pane on each one, a bluetooth keyboard just below, and still have plenty of space for a notebook and a beverage, all within a cramped coffee shop table.
What's frustrating is that Microsoft is in this incredibly deep rut with their OS team and haven't been able to dig themselves out. Each successive alternative flavor of 10 has failed to launch for years, including this month's death of 10X.
As much as I'd love a Duo running Windows 10, if it had waited for a Windows OS to run on it, it never would've launched at all.
Windows Mobile was kind of before the time of Google / Android apps. Neither WM or WP could run Win32 apps though, so ultimately the software ecosystem was very limited.
Which can be indicative of supply crunch, rather than high demand.
Most management people I knew were very pessimistic right around when lockdowns started in March.
It would be nice if the GPD hardware had better dockability. All the available docks are 3D printed by enthusiasts.
Also, the GPD has made me realize that I don't really want a tablet-style input device for ultraportable use. Having the physical knobs and buttons works better if the environment is that of a desktop PC. Remember that weird trend that started in the 2010's where every laptop manufacturer felt the need to make their screens into touchscreens? There were plenty of people I saw who would switch between the touchscreen and mouse awkwardly, as if the touchscreen was beckoning them but they realized five seconds later that navigating Windows with touch regions that small was too cumbersome to bother with. And yet the cycle kept repeating, because the touchscreen wasn't going away.
That's an interesting point.
I, too, never reach for a tablet. But I use my tablet a lot to read research papers and books- both fiction and nonfiction.
So, to me, it is never a replacement for a mobile phone. It does something else.
So, if MS or anybody else wants to popularize this form factor, I believe that they would have to convince people of its uses _other than_ as a smartphone, and focus on that.
This does bring up that a good gaming controller meant to mount to a phone might have a lot more use these days with the cloud gaming services than it would a decade ago though.
A high quality Xbox or PS4 like controller that could mount a phone might sell well. Or an adapter for the real ones.
These adapters exist today.
This mode only adds a feature and takes nothing away so in my mind its just a nice addition.
Having access to those games easily and without needing a separate controller or using controls on the same screen you view the game with is beneficial, and doesn't preclude adding a separate physical controller for games that would benefit from one, so this seems like a net win.
The real problem is that there are few mobile games designed for controllers, unless you want to use one of the streaming services or console emulators.
I think some people are making too big a deal about this article. If you don’t like it, don’t buy it.
No thanks and certainly no deal.
The 256GB is $849.99 being a $650(43%) discount of the $1499.99 price.
I see no other discounts to get to the price you posted.
And you can still pair a controller. I think that maybe makes this "better than other phone devices for xcloud" at least, which is something.
Even? Super Mario Brothers lets me know very quickly if the lag on my set-up is anything other than quite low, because I'll fall down every damn bottomless pit on the map.
Assuming the infrastructure over time can support it, I see cloud gaming succeeding, but it only works well if the circumstances are perfect.
Is your experience for xcloud or all the cloud gaming platforms in general?
It’s a Rube Goldberg gaming machine.
- me 88 days ago on HN:
https://news.ycombinator.com/item?id=26258796
The shitty thing is, how does a nobody like me see this? Microsoft had once chance to take this narrative front and center. The surface duo product identity has now sailed. It will always be a failed product trying to be salvaged. Microsoft is a bad consumer company. Incredible enterprise company though.
https://cdn-reichelt.de/bilder/web/xxl_ws/E910/8BIT_XB-CLIP_...
Are those better?
It runs Windows. It runs emulators. It's reasonably powerful and compact. And it has hardware buttons.
It's also a bit pricey if you think of it as a portable game device, and it also probably falls down a bit on battery life comparisons.
Would you want a gaming Surface to have two screens and touchscreen buttons, or hardware (perhaps as a Surface keyboard-like magnetic accessory)?
[0] https://www.indiegogo.com/projects/ayaneo-world-s-first-7nm-...
But personally, yeah, I want a 15"+ screen for laptop usage, and I don't really have interest in a tablet, so there's not enough value here for the money.
It's an integrated graphics Ryzen 4500U machine - it's not a gaming device and shouldn't be called that. It doesn't have a keyboard, so it's not a laptop.
It's at best a ryzen 5 4500U powered tablet with integrated gaming controls. You can buy a $500-600 dell laptop and a $50 xbox controller and get the keyboard too.
I'm happy they found 2500 people to back their project but it looks like a major rip off to me.
It's not without some controversy either
https://www.reddit.com/r/ayaneo/comments/n6k0n0/breaking_lat...
https://www.reddit.com/r/ayaneo/comments/n7hgmd/guide_on_ref...
The company behind the device has been sold and it's a new team, new manufacturing, etc.
I would not back a $1000 crowdfund for any reason.
If you are planning on using an eGPU with a laptop, the laptop might as well be smaller.
Also, even though the Vita was not a smash hit for Sony, developing for the Vita was apparently pretty lucrative. The attachment rate for Vita was very high and Vita owners bought a lot of games. Granted, that was probably due to Sony's abuse of its Vita buyers.
I pair an XBox controller, but I don't tend to travel with it (I just keep one on my coffee table). It would be pretty sweet to have a switch-style dock that let me put my TV in "big screen mode" and just let me navigate the whole phone with the controller. More like an XBox Phone than a Windows Phone at that point.
I keep hoping software-bindable shoulder buttons would become standard on phones. Beyond the challenge of touchscreen face buttons, the lack of triggers is a huge limiter.
You'd have a better experience just plugging in a real Xbox controller on any Android phone equiped with the xCloud streaming app.
M1XBoX
- Switch: 85 millions
- PS5: 8 millions
- XBOX: 4 millions
Looks like both Sony/Microsoft forgot something when they announced their new console..
A proper portable console with 1 (and not 2) home console would have been a killer
I'm not sure what the target audience is with a virtual gamepad, smartphone users want games designed for their phones, and console users want games designed for a gamepad, and that is why the Switch sells very well, it suits the need of portable gamers in a world full of smartphones
source: https://www.vgchartz.com/
Microsoft's strategy seems pretty solid, especially given their stumbles last gen. They're buying in heavily into Game Pass and making games subscription and cross platform across PC and Xbox. XCloud streaming ties into their subscription model and allows for continuity to mobile devices as well.
No matter what game pass strategy is, it will not work on smartphones, console gamers doesn't want to play on smartphone using touchscreen controls, and smartphone gamers doesn't want to play console games because they aren't designed for their device in the first place
XCloud is not a tech ready for wide adoption, everyone with a smartphone know how shitty the network is in busy cities at peak hours, even when at home it's not perfect, wifi? then daddy will complain because he can't stream his netflix movie anymore
That's another missed opportunity for microsoft
Looks like Sony didn't forget something when they announced their new console.
Switch was released 4 years later in 2017, and yet about to pass the PS4 lifetime sales by the end of the year
- Nintendo Switch: 1,543
- PlayStation 5: 193
- Xbox Series S/X: 195
PS4: 115 millions (since 2013)
XBOX One: 50 millions (since 2013)
People should stop trying to find excuses, we all want a portable console, that is why the Switch sells like pancakes
Both Sony/Microsoft missed a huge opportunity
Nintendo has no competition, there is room for another player over there
Of course there should be competition in portable console area, but that doesn't mean one should cherry-pick data and piece it together to prove a point.