It's kind of like how the jump from DVD to Blu-Ray was more significant than 4K to 8K in my mind.
It's kind of like how the jump from DVD to Blu-Ray was more significant than 4K to 8K in my mind.
Buyers have mostly rejected more complicated kinds of synthesis - including resynthesis and physical modelling - because they don't understand them.
So we're stuck with expanded virtual versions of the old analog synth/wavetable/FM/sampler and studio rack processor models, but with a slightly wider range of oscillator types like granular, and somewhat content-aware processing.
There are areas on the R&D edge, but they're not about the audio.
Changing the subject - one reason Roland stood out was outstanding industrial design. Many of the synths and drum machines produced during the 80s peak are beautiful objects which combined a friendly, fresh, youthful look with a very clear programming model.
https://happymag.tv/the-roland-jupiter-8-the-fattest-synth-i...
http://www.vintagesynth.com/roland/juno60.php
Yamaha tried to do colour coding with the CS series, but didn't quite get it right. So they made the world's most playable and expressive analog poly (CS80) instead.
They took the design hint with the DX7, but never quite hit the same design sweet spot with subsequent synths. And unlike the Roland designs, the DX7 was insanely difficult to program.
https://en.wikipedia.org/wiki/Yamaha_DX7
US synth designers never quite understood colour coding, so the designs were more functional and more expensive, which made them feel more serious, more rock band, less accessible and less fun.
This composer respectfully disagrees. For example, there is a world of synthesis research that Luc Döbereiner has called "non-standard" although I prefer his phrase "compositionally motivated sound synthesis" which is not concerned with the reconstruction of known sounds, but exploring the margins of the possible. I don't see an end for that project in our lifetime.
https://direct.mit.edu/comj/article/35/3/28/94344/Models-of-...
2) in my opinions there it is hard to overstate how much new inspiration can come from work on new UX/workflow/control ideas. Many of which will come at a cost of more CPU as you move away from 1 to 1 mapping from the DSP algorithms.
Nothing is ever a solved problem.
Live music performance techniques have even to some extent begun to emulate some sounds that are artifacts of digital production like sidechaining.
What's really cool to me is again a lot of this stuff came from music traditions we (tech bros) tend to dismiss (pop, hip hop, even ccm lol) but have become important parts of "serious" music.
Perhaps the next generation will group more variations under standard names rather than offer orthogonal access to every mathematical element. To an extent this is what sound modules do versus analog modulars... but sound modules overshoot by providing very high level sounds difficult to modify...
The most famous is example is Stradivarius I suppose.
Not having a land line phone -> having one: life changing.
Having 3 land lines in your house -> slightly more comfy
Same goes for smartphones, and others