Yep, it's worth noting that the vast majority of closed source games I've encountered on Linux are static linked. For what it's worth (as a big proponent of dynamic linking and the maintainer model) I think that's totally fine. I wish there were no closed source applications to begin with, but if there have to be these programs, the process necessarily bypasses the model of maintainer quality control and patching. Games are supposed to be very long lived anyway, once they're past the initial period of getting regular bug fixes.
This is a hard requirement if your application uses OpenGL or Vulkan, you can't really statically link those libraries at all, and you have to use dlopen/dlsym to check each individual function in order to support extensions.