Hey author here :) I actually deliberately kept the tiled lighting section hopefully devoid of any consideration for deferred vs forward since as you say we can (and do) do tiled light culling with both algorithms. Quad overshading and the use of "helper lanes" is worth mentioning in the article maybe as a footnote. It certainly is another way in which the GPU's silicon can be underutilized, but I'd hesitate to say it is the "main reason" for deferred so much as "one of the reasons". I definitely struggled to walk the balance between summarizing the concerns at a coarse level, vs providing all the gory details. So to your point, definitely wasn't comprehensive, there's RTR4 for that :). "... for young bloods" is in the title after all